Zombridge by danthedev
[Embedded player needs to be fullscreen!]
Play as a morally ambiguous bridge controller in a world where humans flee from an oncoming horde of zombies.
It's your responsibility to make sure the bridge stays up for humans and down for zombies. Unfortunately it's never as straightforward as it sounds and casualties are inevitable.
Among the chaos you'll find nearly twenty types of humans, including six rare characters and 12 items that will drastically change the game as you play.
Operating the bridges effectively takes coordination, multi-tasking and quick thinking. The game also can also be played by two players, each controlling and watching one bridge.
- Dan and Joe
This is not just our first Ludum Dare entry, but the first time we've ever managed to finish developing a game together (after years of trying)! If you have even half as much fun playing it as we had making it, then we consider it a success.
Zombridge was written from scratch, without an engine or a framework, using canvas and ES6. The artwork was created in Inkscape throughout the course of the weekend.
The game was also supposed to include a persistent achievements system and a permanent upgrade shop, but alas, we ran out of time.
Play as a morally ambiguous bridge controller in a world where humans flee from an oncoming horde of zombies.
It's your responsibility to make sure the bridge stays up for humans and down for zombies. Unfortunately it's never as straightforward as it sounds and casualties are inevitable.
Among the chaos you'll find nearly twenty types of humans, including six rare characters and 12 items that will drastically change the game as you play.
Operating the bridges effectively takes coordination, multi-tasking and quick thinking. The game also can also be played by two players, each controlling and watching one bridge.
- Dan and Joe
This is not just our first Ludum Dare entry, but the first time we've ever managed to finish developing a game together (after years of trying)! If you have even half as much fun playing it as we had making it, then we consider it a success.
Zombridge was written from scratch, without an engine or a framework, using canvas and ES6. The artwork was created in Inkscape throughout the course of the weekend.
The game was also supposed to include a persistent achievements system and a permanent upgrade shop, but alas, we ran out of time.
| Web | https://zombridge.surge.sh/ |
| Source | https://github.com/DanjoeGames/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64055 |
Ratings
| Coolness | 40% | 1727 |
| Overall(Jam) | 3.50 | 344 |
| Fun(Jam) | 3.44 | 295 |
| Graphics(Jam) | 3.45 | 520 |
| Humor(Jam) | 3.34 | 194 |
| Innovation(Jam) | 3.53 | 230 |
| Mood(Jam) | 3.04 | 662 |
| Theme(Jam) | 4.09 | 158 |
Only one little gripe - If my timing was a little off, the human would get stuck between the bridge and cliff (drove me nuts) - my fault for being too slow I suppose.. again Fun little game!.
That's an understatement!
A clever and entertaining game, with stylishly simplistic yet awesome graphics. I do wish the upgrade shop was complete, as I feel letting people fall to their deaths had little impact. Nonetheless, I had fun. :)
Since it's a Jam entry, my rating is a bit lower as well. You created it from scratch but you had triple the time of compo entries, so I obviously can't measure it on the same scale.
also the game is very polished. the pause funktion and the art. well done!