Zombridge by danthedev

[raw]
made by danthedev for LD34 (JAM)
[Embedded player needs to be fullscreen!]

Play as a morally ambiguous bridge controller in a world where humans flee from an oncoming horde of zombies.

It's your responsibility to make sure the bridge stays up for humans and down for zombies. Unfortunately it's never as straightforward as it sounds and casualties are inevitable.

Among the chaos you'll find nearly twenty types of humans, including six rare characters and 12 items that will drastically change the game as you play.

Operating the bridges effectively takes coordination, multi-tasking and quick thinking. The game also can also be played by two players, each controlling and watching one bridge.

- Dan and Joe

This is not just our first Ludum Dare entry, but the first time we've ever managed to finish developing a game together (after years of trying)! If you have even half as much fun playing it as we had making it, then we consider it a success.

Zombridge was written from scratch, without an engine or a framework, using canvas and ES6. The artwork was created in Inkscape throughout the course of the weekend.

The game was also supposed to include a persistent achievements system and a permanent upgrade shop, but alas, we ran out of time.

Ratings

Coolness 40% 1727
Overall(Jam) 3.50 344
Fun(Jam) 3.44 295
Graphics(Jam) 3.45 520
Humor(Jam) 3.34 194
Innovation(Jam) 3.53 230
Mood(Jam) 3.04 662
Theme(Jam) 4.09 158

Feedback

Bemmu
15. Dec 2015 · 08:17 UTC
I like how enjoyable the game is given the simplicity of it. Fun idea having the powerups, but I guess I was hoping there would be a shop I could use to buy something with all the cash I was collecting.
moltanem2000
15. Dec 2015 · 08:21 UTC
Haha I enjoyed the difficulty ramp. "Oh this is nice" "Oh jeez ok not as simple as I thought". Good job making a challenging, fun game that was also simple enough for me to pick up real quick! :)
lordsavage
15. Dec 2015 · 08:25 UTC
Very clever little game!.
Only one little gripe - If my timing was a little off, the human would get stuck between the bridge and cliff (drove me nuts) - my fault for being too slow I suppose.. again Fun little game!.
Ogniok
15. Dec 2015 · 08:55 UTC
Neat idea. :D
Rocketship
15. Dec 2015 · 08:56 UTC
Very addicting, the difficulty ramps up in a good way, not too slow or fast. Found myself playing this longer than I intended to.
grifdail
15. Dec 2015 · 08:59 UTC
Really fun ! Good looking.
Yamzho
15. Dec 2015 · 09:04 UTC
Nice entry.Well done !
manabreak
15. Dec 2015 · 09:05 UTC
Nice take on the theme! At first I thought you could just cheat your way out and hold the two buttons down, but that was just the first level. Clever!
Vosvek
15. Dec 2015 · 09:28 UTC
> morally ambiguous bridge controller
That's an understatement!

A clever and entertaining game, with stylishly simplistic yet awesome graphics. I do wish the upgrade shop was complete, as I feel letting people fall to their deaths had little impact. Nonetheless, I had fun. :)
andrewkennedy
15. Dec 2015 · 09:45 UTC
That was pretty funny, I loved that all the fallen characters were persistent. If I had played any longer, I'm pretty sure the bridge would have been redundant :)
Donar
15. Dec 2015 · 09:53 UTC
That is actually quite challenging, because multitasking isn't really one of my strength. Funny little idea. You sure put way more work into the graphics than into the code, which is totally fine but for me that lowers the "innovation" rating, which affects the overall score more than the "graphics" (at least for me).

Since it's a Jam entry, my rating is a bit lower as well. You created it from scratch but you had triple the time of compo entries, so I obviously can't measure it on the same scale.
Soron
15. Dec 2015 · 12:08 UTC
Trapping the humans/zombies inside the bridge is amusing. Not sure if it's intended, but it's amusing ;).
WizzardMaker
15. Dec 2015 · 18:37 UTC
Funny little game, it would be better if you included music, a little tip, use the music generator I've found: http://www.abundant-music.com/
🎤 danthedev
15. Dec 2015 · 20:02 UTC
Thanks for the tip! I agree, music would really add to this
TomenLuca
15. Dec 2015 · 21:30 UTC
Wow, this was a lot more intense than i expected. Well at least I saved a great wizard and a certain jedi master. Like the game, it looks deceptively simple, but it's hard to put down.
🎤 danthedev
16. Dec 2015 · 15:33 UTC
@WizzardMaker Ironically, I'm a far more experienced musician than I am an artist and run a home recording studio, but I'm currently travelling Asia with nothing but a Chromebook. Maybe I'll be back in time for next LD!
retrogradeorbit
17. Dec 2015 · 00:37 UTC
I like how the bodies just pile up and up. Lovely inkscape graphics. Also I love HTML5 games. So easy to run on just about every device ever. Well done.
🎤 danthedev
17. Dec 2015 · 12:02 UTC
Thanks @retrogradeorbit , the bodies are actually rendered to a different buffer, so that we didn't have to keep redrawing them from memory. I'm also a fan of HTML5 games, mainly because the development cycle is so quick!
pjimmy
17. Dec 2015 · 12:33 UTC
cool game, clever concept, well done
AwesomeAlliterationAlliance
27. Dec 2015 · 16:16 UTC
I really like it that the people have different items. the gameplay is very easy but it dousent get boring because of the diversity in the different characters.
also the game is very polished. the pause funktion and the art. well done!
Jupiter_Hadley
28. Mar 2016 · 21:32 UTC
Really neat idea! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/BZOhspy6Kt8