Songwriter's Block by Samuel Hollywood-Summers
Overcome your creative blocks to finish your song. Break out of the loop and finish the arrangement.
Controls: Left and Right or A and D to move your guitar.
Stop your brain from falling in the gutter. Wield your guitar to smash your creative blocks.
All art and sound created during the jam.
| Youtube | https://esspeehaichess.itch.io/songwriters-block |
| Original URL | https://ldjam.com/events/ludum-dare/47/songwriters-block |
Ratings
| Overall | 1509th | 2.85⭐ | 32🧑⚖️ |
| Fun | 1509th | 2.55⭐ | 32🧑⚖️ |
| Innovation | 1661th | 1.919⭐ | 33🧑⚖️ |
| Theme | 1517th | 2.667⭐ | 32🧑⚖️ |
| Graphics | 1208th | 3.081⭐ | 33🧑⚖️ |
| Audio | 330th | 3.741⭐ | 31🧑⚖️ |
| Humor | 868th | 2.607⭐ | 30🧑⚖️ |
| Mood | 1160th | 3.052⭐ | 31🧑⚖️ |
| Given | 24🗳️ | 35🗨️ |
The main problem to me was that sometimes the ball loses its momentum and then it will move very slowly. There's two ways I can see that this could be solved:
1: Don't use a physics engine. Just use collisions, and do your own movement code that just pushes the item in a direction at a constant speed.
2: Keep using physics, but detect when the brain's velocity is under some threshold, and give it a boost.
Perhaps it would be nice to see a little more variation on the breakout theme but overall its a good start!
I would have loved to have added more gameplay mechanics and variation, but in the end I scoped down to make sure I would have a working build. Lots of lessons learned for my next solo jam!
I like the color palette. Art and music grant a pleasant mood. Feels nice!
Thanks for the kind words, @error-ff
Whatever you're putting off, you'll get it done when the time is right ;)
The gameplay could be more interesting, adding some more mechanics to the classic breakout and of course there is this problem of ball (I mean brain) losing momentum but especially if it is your first time as sole developer, nice job. :thumbsup:
@rmonthil Glad to provide some catharsis where it is needed! I'll probably keep tweaking the project once the rating period ends to learn more and improve the variety of gameplay, not to mention fixing the slow brain issue (another metaphor, though, perhaps?)
@untitled-studios You hit the nail on the head there! Thanks for your kind words.
@keyurrana I thought about choosing a sequence of notes to form melodies, or a random note of a scale, but chose the ascending scale for a feeling of forward motion or upward progress. Definitely something to toy with in future.
@guimoliveira Recurring theme! Definitely the first bug to fix...
I like the little touches (like the sfx when the guitar gets to the edges).
Very nice job for a first time !
I read some of your responses to comments and it seems like you understood right away the need to scope down which is in my opinion one of the hardest things when starting out ! So I would say you're head is in the right direction !
One thing I like about this is how by wanting to mirror a breakout type game you ended up trying out ways to do it with the physics engine and landed with a spinning ball ! I am a ferm believer in this type of hands-on technique, as it often creates unexpected results that make your game unique !
Keep up the good work !
Feel free to check out and give me your opinions on my entry, feedback is always welcome
Cheers
Damien
Ps: by the way if this is your real name, I would say you are definitely destined to do great things !
Would be a fun feature, if the soundtrack would grow, enhance and develop in between the levels to show the musical writing progress ;-)
I liked the colourful fonts!
The full track can be heard here https://soundcloud.com/samuelhollywoodsummers/songwriters-block-ld47-game-soundtrack
I do plan on fixing the slow brain issue, implementing the adaptive music properly and adding some variety to the gameplay in levels 2 and 3, but I want to wait until after the rating period of the jam.
@abregado What a poetic experience. Sometimes it pays to ship the bug as a feature...
What I liked?
- Nice music.
- The visuals look fine.
What I disliked?
- I can't restart the game by pressing "R".
- I didn't enjoy playing.
Bugs:
- The ball slows down.
- The guitar has a buggy collision with the walls.
- The ball keeps rotating on its place.
- Only restart the game if it goes all the way down.
Suggestions
- Maybe, animate "Press Start to continue".
- Make the ability to restart the game by pressing "R".
What I did enjoy was the music and sound effects. It gave a nice sort of arcade feel for me.