12 Space Diamonds by José Bonilla
This is my jam entry, 12 Space Diamonds!
Links
https://biyectivo.itch.io/12-space-diamonds
| Youtube | https://biyectivo.itch.io/12-space-diamonds |
| Original URL | https://ldjam.com/events/ludum-dare/47/12-space-diamonds |
Ratings
| Overall | 1445th | 2.955⭐ | 35🧑⚖️ |
| Fun | 1434th | 2.712⭐ | 35🧑⚖️ |
| Innovation | 1377th | 2.742⭐ | 35🧑⚖️ |
| Theme | 1372th | 2.938⭐ | 34🧑⚖️ |
| Graphics | 1190th | 3.106⭐ | 35🧑⚖️ |
| Audio | 959th | 2.797⭐ | 34🧑⚖️ |
| Humor | 1143th | 2.129⭐ | 33🧑⚖️ |
| Mood | 1228th | 2.97⭐ | 35🧑⚖️ |
| Given | 33🗳️ | 40🗨️ |
Three things that got in the way a little:
1) The controls are responding only 1 button at a time. so if I shoot, I can't move the ship.
2) There is no control over the creation of asteroids. There was one that was born exactly where the ship was.
3) The ship's energy consumes very fast, due to the length of the game (12 objectives) life drains very fast!
@samdemaine Thanks for the praise :) good luck to you as well
@sandpile Thanks for your kind comments. I think it's easier with a gamepad and also as @ericbolseiro mentioned, the shoot mechanic is tied to a specific state, so it doesn't let you shoot while moving or rotating. Good luck!
@will-isaacson Thanks, there actually is a zoom level control with mousewheel (mainly for testing purposes) but I didn't think it was "fair" to actually include it as a game. Good luck!
@ericbolseiro Thanks for your great feedback. 1) as said before, the shoot is a separate state, which I think in retrospective was a mistake (it needs to be built into all states in order to be able to do both things at the same time). 2) Agreed, actually happened to me too in a playtest. 3) Agreed, but when you win a race your life goes back to 100%. Thanks for playing and good luck!
Focusing on the main dynamic of a game, in this case, exploration and navigation will help focus you prject and polish it more.
Overall very nice work and an enjoyable experience!
The level of difficulty is perfect not too hard no too easy.
Very good job 👌😁
A nice take on a classic game !
I had a bit of trouble playing it on a AZERTY keyboard layout though, would've appreciate at least the arrow keys ! Also maybe adding the space key for shooting would help people playing on laptop
The visuals are good, I liked the old school breaking appart effect when the ship blows up.
The quadrant system is a very welcome addition to the genre, as I am usually quite underwhelmed by the use of radars and pointing arrows, this is very smart as it still asks some work on the player's part to check if he is on the right course !
Music serves its purpose but feels a little bit repetitive after a while.
Nice work on this jam ! Keep up the good work
Feel free to check out and give me your opinions on my entry
Cheers
Damien
Besides that though it was fantastic! Awesome music, and really fun. Well done.
, depois se possível me de seu feedback do meu jogo obrigado.
Also the game is quite long, but also quite tedious, repetitive and easy. I still had good fun with it, but some changes would make it even better! I think the races should have a time limit to try to beat otherwise there is no reason to go fast. Also at the moment the best strategy for the asteroid zone is to just point in the right direction, go as fast as possible, and ignore the asteroids.
Anyway, other than those points, I really loved it! Visuals were simple but evocative with great colour. Speeding around the race making the rings change colour gives a really cool fake-3d effect which I love. Sound design was very good too. Mostly though I just love the control scheme, takes a while to get used to but then its a very fun and unique balancing act between speed and turn-control.
Realy great, well done with finishing on time too.
pro :
- Changing shapes of the black holes.
- The concept of the fractal change of scale. First you see the black hole pattern from outside ! Then you enter the black hole and its a bigger scale, and it unlocks a mini-game that looks super good.
- Love the fact that in the black hole the Hull is taking damage and changing color if you go out of the loops.
- Awesome as well is the gradient of colors changing while you move in the space.
- The game is super easy to understand. In 1 second you know you have to get to the right coordinates without exploding your ship and reach the black hole.
cons :
- The controllers (rigid body base) instead of transform, are making it difficult to be precise.
I would say that maybe the propulsion could build a momentum and make the ship drift as it is now.
But the turning should not build any momentum. Now when you turn the ship continues to spin.
I tried with Keyboard and Gamepad. with both it was pretty difficult to aim, so I ended going very slow for every black hole. Making the game feel a bit less dynamic.
But overall, for the time you had, what you did is amazing ! I hope you'll fix the little issues with the controller so I'll enjoy the game again :-)
If you have few minutes go check out my profile to see the game we did.