Margaret's Little Shop of Wonders by zyow

Join Margaret in her little botanic shop ! Take care of the plants to complete your customer's special orders. A magical and family friendly adventure awaits !



HOW TO PLAY
Click on the book to read the tutorial, craft seeds & see how to care for your plants. Plant your seeds and grow your plants with the good items.
COMMANDS
- Left click to use the objects, pick the plants and hold to drag&drop the seeds
- R to reset the game
- Escape to quit the entire game (Don't use it to close the book or the letters)
CREDITS
- *Dev : * Zyow
- *Art : * BonjourCatty
- *Art : * Junemarsh
- *Art : * Myoxus
- *Audio : * GabeTeaRose
USED SOFTWARE
- Unity 2019 with Visual Studio Code
- Photoshop
- Procreate
- Cubase
- Discord (Social distancing is key)
Ratings
| Overall | 132th | 4.097⭐ | 33🧑⚖️ |
| Fun | 495th | 3.694⭐ | 33🧑⚖️ |
| Innovation | 817th | 3.483⭐ | 31🧑⚖️ |
| Theme | 38th | 4.383⭐ | 32🧑⚖️ |
| Graphics | 2th | 4.828⭐ | 34🧑⚖️ |
| Audio | 111th | 4.121⭐ | 31🧑⚖️ |
| Humor | 561th | 3.442⭐ | 28🧑⚖️ |
| Mood | 115th | 4.196⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |
I did get a sore wrist from clicking and moving things so much but that's just because I was trying to grow as much as I could at once! Wish the letters used a more legible cursive font as it was hard to read. Would play again and again, awesome work!
The Macron reference was top notch and my friends and I just died. Like our cacti. :cactus:
One suggestion I would say is maybe have the names of the ingredients on them. For the life of me I tried everything and couldn't find "loam".
One thing I was missing was a pause button. And perhaps an auto-pause when reading the grimoire, because that was when most of my flowers died. It would be nice to be able to automate things, because the growing gets repetitive after some time, but it is OK for the current length of the game.
Also, you should port it to phones or tablets, this game would play so great on touchscreen.
And as for the WebGL build not working properly (in Chrome). We had the same problem in our game. You can fix it by turning off compression and data caching. In Unity, go to Project Settings > Player > HTML5 > Publishing Settings, and there pick 'Disabled' for 'Compression Format', and make sure that 'Data Caching' is not checked.
The only points to improve i see it's the readability of the letters (the first one has a font that is hard to read), some in-game tutorial not only researching in the book. And also if researching in the book stops the time would be a great help!
Congrats for this amazing entry!
I would have loved it if the game paused while reading the book and I struggled a bit to read the font used for the letters. I would have loved some tooltips or labels on all the items!
We just added a new version with a pause when you open the book or the letters and some fix.
Enjoy!
Wow! Just wow!
The only thing that bothered me a bit is the amount of times I've had to open the book to see what's what. But other than that, very nice game.
As I read in an earlier comment, the gameplay gets repetitive after a while, but still this is a very nice entry for 3 days of work!
I loved it: the graphics are really nice, and the gameplay is clear. I was a bit sad you couldn't use seeds between levels (that each plant only built from plants on the same page), because I had obsessively built up my supply of basic cacti, just in case. It does get a bit repetitive, like others said, but it was really fun trying to figure out which ingredient was which (I died at "unicorn skin" XD), and there was some anticipation waiting to see what the flower of the new plant would look like.
I liked the sound a lot too, made me laugh (I think my favorites are Poudre de Perlinpimpin and Virgin's Tears).
I noticed two small bugs: it happened at least two-three times, that the first seed picked for a new type of plant would not come into my inventory (at least, that the seeds drawer would not re-open); also, on a gameplay a few days ago (maybe you fixed it since) I had ingredients behaving weirdly, like they would get stuck near a plant and refuse to go back to the cabinet. Also just a heads up: in the links to your twitter accounts here, BonjourCatty's is June's.
A very good game! Congrats!
You did great with the art, that's a given. I liked just how many different recipes there were, the game is short but packed with content. Nicely done!
But more seriously : polished, fun, long & nice playtime for a jam, beautiful, macron, responsive, many different species and all of them are wonderful, suprisingly a story - and it works well... It's a really great piece.
Gameplay is simple but engaging and the story develops in an unexpected way! I really, really... don't want him to come and see me soon... I think it's time to move my shop! :wink:
I have only two quality of life improvement suggestions. First: I wish we could apply whatever we are holding to every plant we want before putting it down and not have to pick up the ingredient every time anew. Second: I wish the book would remember the page I was at under every bookmark (care, recipes) and was opening on that page, instead of the first page of every bookmark. It always opens on the first page of a bookmark and that makes for some unnecessary clicking.
It is completely possible to grow the target plant that is ordered without growing anything but the first plant in the chain. Not that I recommend this kind of gameplay but it is possible. Maybe there could be some way of preventing player from skipping the intermediary plants. Some additional ingredient that is needed that only spawns when you grow each intermediary plant for the first time, for example.
Oh, and I wish ESC was used to close the book.
I say, great job overall! You really should be proud!