Only One More by Physiker2001

[raw]
made by Physiker2001 for Ludum Dare 46 (COMPO)

This is my third game in the Ludum Dare series. Had a lot of fun making it. Please be sure to rate the game as I wish to improve. Have fun!

Ratings

Overall 740th 3.205⭐ 24🧑‍⚖️
Fun 779th 2.955⭐ 24🧑‍⚖️
Innovation 588th 3.205⭐ 24🧑‍⚖️
Theme 928th 3.068⭐ 24🧑‍⚖️
Graphics 548th 3.409⭐ 24🧑‍⚖️
Audio 652th 2.773⭐ 24🧑‍⚖️
Humor 366th 3.075⭐ 22🧑‍⚖️
Mood 576th 3.143⭐ 23🧑‍⚖️
Given 21🗳️ 18🗨️

Feedback

Pagetb
21. Apr 2020 · 08:24 UTC
pretty funny game!
INCD021
21. Apr 2020 · 08:38 UTC
Very close to my own game :smile: You got some more complexity as you have more "customers".
Love the graphics, and the animations works very well. Nice job. :thumbsup:
Fluto
21. Apr 2020 · 08:43 UTC
The game plays a bit slow, and when the customers wait for longer the drink you're supposed to give them turns red, which makes it harder to know what they want.
But I see what you were going for :D, nice job!
AnaHandley
22. Apr 2020 · 09:43 UTC
I haven't check your previous games yet, but seems like you have a great idea of what you want to create and where you want to grow. Thank you for sharing your game. I enjoyed it!
devilskeyStudio
22. Apr 2020 · 10:04 UTC
the game is fun. i needed to get use to the controls but they where good. i like the way the game looks and that there is a fun o meter. overal greate game
BiOniKMonSTeR
22. Apr 2020 · 12:13 UTC
Nice game dude. The difficulty is at nice capped level, although a progression would have been nice. It feels like you should already know what to do when you arrive in this bar.
Charlez245
25. Apr 2020 · 17:15 UTC
I don't know if this is how the game was intended, but the player moved incredibly slowly to the point where it was unbearable. I ended up having to drag the window between screens so the player would be forced forwards at a much faster rate. Apart from the controls, the other aspects of the game were done really well. The graphics were extremely nice and the introduction of the fun-o-meter was a neat twist.
Franklins Ghost
28. Apr 2020 · 12:51 UTC
Nice interpretation of the theme. Found the controls a bit difficult at times and took some getting used to but really liked the art and seeing the different characters walk in with their requests. Congrats on your third ludum dare series.
Blue Pin Studio
29. Apr 2020 · 10:06 UTC
Hey, thanks for checking my game! Your submission was not bad at all, especially considering it was compo! I liked how you gave me time to familiarize myself before starting the customers. Perhaps you can improve on the friction for the character, if felt like i was sliding around all over the bar. Another place you can improve is the drinks, i wasn't sure exactly how to fill up my drinks. I knew i had to put the cup in the area but sometimes it didn't work. So perhaps you can use slots and have the drinks snap into the slot if placed correctly. :)
🎤 Physiker2001
29. Apr 2020 · 15:20 UTC
@charlez245 No, I don't know how that could occur, gonna have to look into that. What os and ~specs are you using? Sorry for your bad experience.
Charlez245
29. Apr 2020 · 22:51 UTC
@physiker2001 I was on Windows 10, Nvidia GTX 970, Intel Core I5 6600k
Rakowu
30. Apr 2020 · 06:55 UTC
My second client don't wanted to take my cup so i decided to let her in a corner surounded by beers. She will never leave. Funny idea. And good idea to make the colume ammount slidable :D
Notan Lemon
30. Apr 2020 · 14:57 UTC
This is nice! I don't know if this is intended but I could stack multiple glasses on the same spot, so I used this to prepare many glasses before the customers come in. The game was really difficult but I managed to survive a day after finding this technique. Also it would have been nice to have instruction on how to pour the drinks. Anyway, you did a great job.
Furfel
01. May 2020 · 07:42 UTC
An interesting game, good graphics, pretty difficult but very hard to control: player must place the glass exactly in the proper spot.
Endurion
01. May 2020 · 13:32 UTC
Neat idea :)

It feels like a bar simulator of sorts. The movement is iffy, it feels like ice skating :)
Also, whenever I tried to give the second drink to a customer he wouldn't accept it at all.
When the drink icon goes red it's kinda hard to tell what drink he exactly wanted.

But that has definetively potential. Add food preparation and perfect the chaos! :)