Keep Campfire On by FedeOlive

Link: https://sauronr.itch.io/keep-campfire-on
-Expand to full screen
Tips: Don’t feed the fire too much - Don’t let the fire go out - Do not catch bats - Eat all the time.
- Controls:
- <- Left
- -> Right
- Space Drop accumulated items (Over the campfire)
Hello! We are students of "Image Campus" in our first year and this is our first video game. It was made specifically for Ludum Dare-46 but we hope to continue it later. We hope you have fun and give us harsh feedback so we can improve for future projects!
Programmer: Federico Olive
Artist: Santiago Lafosse
Greetings!
| Youtube | https://sauronr.itch.io/keep-campfire-on |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-campfire-on |
Ratings
| Overall | 1606th | 3.327⭐ | 28🧑⚖️ |
| Fun | 1237th | 3.315⭐ | 29🧑⚖️ |
| Innovation | 2011th | 2.857⭐ | 30🧑⚖️ |
| Theme | 901th | 3.796⭐ | 29🧑⚖️ |
| Graphics | 990th | 3.786⭐ | 30🧑⚖️ |
| Humor | 1391th | 2.685⭐ | 29🧑⚖️ |
| Mood | 1706th | 3.096⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 30🗨️ |
It just took me a while to understand all the mechanics. Most of it was because sometimes the changes to the resource bars were so small that I could not understand which ones increased. Maybe a more explicit feedback, like particles coming out of the affected bars or the item sprites fyling towards them would inform the player better. I thought for the first two playthorghs that I had to "drop" apples far from the fire to eat them, otherwise I would be throwing them on the fire.
The art style was great, and it fit the music nicely. Great job!
The gamedesign is pretty straight forward and works well at the beginning but it begins to falter after a few minutes of play : I survived 8 minutes and then I quit as nothing new in the gameplay or the difficulty kept me entertained and pushed me to stay longer.
I would say the mood could be improved too : The charac design is joyful, the background design is a bit scary and the music is 'chill relaxed campfire mood' but not rythmic enough to accompany the frantic movement of your character to survive.
Overall I enjoyed your game as a solid dev and graph project that I wished I'd have done during *my* first year :smile:
@nicksmaddog I don't play full screen web games either, but I had issues with Unity trying to scale the canvas. Thanks for the observation.
@kazuo256 I'll keep that in mind. For the next one I will try that the objects are not destroyed and go to the corresponding bar. Thank you!
@primalshadow In that case you lost. I regret not being able to explain well that if the fire was very large you burned yourself, it only shows a fire in the life bar. I will try to make it more explicit. Good point, thanks!
@gnocchi I think I needed to add random events to make it more entertaining. Thank you!