Alter-Nate by Codeman1010

Play as Nate, a lone Janitor working in a science lab during the end of the world. Nate is stuck in a Time loop until he can find the good Doctor to help end the apocolypse.
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https://youtu.be/110SDhPIC-4
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Controls are pretty simple:
Standard WASD for movement, don't worry about moving the camera, we'll do that for you!
You can jump with space, and you interact with items by left clicking on them, not everything is interactable though!
| Youtube | https://dragontheorygames.itch.io/alter-nate |
| Original URL | https://ldjam.com/events/ludum-dare/47/alter-nate |
Ratings
| Overall | 1052th | 3.34⭐ | 52🧑⚖️ |
| Fun | 1308th | 2.86⭐ | 52🧑⚖️ |
| Innovation | 1052th | 3.1⭐ | 52🧑⚖️ |
| Theme | 998th | 3.429⭐ | 51🧑⚖️ |
| Graphics | 592th | 3.794⭐ | 53🧑⚖️ |
| Audio | 889th | 2.951⭐ | 53🧑⚖️ |
| Humor | 679th | 2.856⭐ | 47🧑⚖️ |
| Mood | 634th | 3.553⭐ | 49🧑⚖️ |
| Given | 52🗳️ | 74🗨️ |
I do feel that the controls are a little floaty for the precise platforming that you're demanding from the player, but overall I had a great time exploring this little lab!
Very well done!
Great entry overall :thumbsup:
EDIT: It worked.
The game itself was a little buggy though. Besides the ones you've listed, you could also clip under the floor if you stand underneath the trash can at the beginning (Edit: you did list this one) and you wouldn't stop walking if you interacted with something while walking, which made the character walk into a fire when I was still trying to enter a code.
Still, overall, really amazing job! My favorite bit of the game has to be when you die, you can respawn with a new character sprite. The duck sprite made me laugh!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=0h47m15s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
I like the door unlock approach to progression and remembering passcodes from past lives, and the alternating character sprites really sold the gameplay loop for me. That said, I wish you were given more of an idea of what interactibles affect when they are used. I also wonder if the graphics style would benefit from molten terrain geometry that was chunkier (unfiltered textures with a lower resolution) to fit the style of the sprites.
It's a shame that some of the bugs are in the way, but these things happen in a jam. I really enjoyed my time with this entry, and I'd definitely be interested in more for a postjam.