Skicret Agent by SachaWitto
📢 Story 📢
You are a secret agent and you have stolen a machine which predicts the future. You need to escape with it and avoid deadly obstacle, on skis ! The problem is : there is a bug, the machine does not predict the obstacles...
🎮 Controls 🎮 - Move : arrow keys - Look : mouse - Shoot: mouse left button
Fail and play again to find your way through the ski track !!

| Youtube | http://alexandre-dewagnier.com/games/LD47.zip |
| Original URL | https://ldjam.com/events/ludum-dare/47/skicret-agent |
Ratings
| Overall | 57th | 4.213⭐ | 42🧑⚖️ |
| Fun | 72th | 4.125⭐ | 42🧑⚖️ |
| Innovation | 15th | 4.388⭐ | 42🧑⚖️ |
| Theme | 31th | 4.438⭐ | 42🧑⚖️ |
| Graphics | 180th | 4.275⭐ | 42🧑⚖️ |
| Audio | 69th | 4.171⭐ | 40🧑⚖️ |
| Humor | 321th | 3.458⭐ | 38🧑⚖️ |
| Mood | 159th | 4.038⭐ | 42🧑⚖️ |
| Given | 74🗳️ | 59🗨️ |
Everything is so polished and clean graphics, sounds and simple but very nice gameplay !
Great job !!!
Would be an amazing game to continue working on! :thumbsup:
It kind of felt like directing a movie
I wish i could play more levels!
Had a lot of fun playing, thanks.
Really Great Job!
I was hoping the end was just a checkpoint I would have played more.
The game is very good overall as it is. Nevertheless if I must suggest something I think it would be fun if you had some randomization of the obstacles and maybe even replaying the level with harder ones. That would easily give you 4,5 more levels on the game as it is.
Yeah it's a bug I couldn't get rid of before the time limit... it bother me sooooooo much ;(
A few "issues" with the game were:
- The Sensitivity Was Too High. Having a simple slider would have made the experience even better.
- Moving With WSAD as well as Arrow Keys would be more appealing.
Other Than That It was glorious!
You're right I should've put a slider, at least before the game's start.
For the arrow keys, it's a question I'm always asking myself when doing jam, should I handle just QWERTY keyboard? Try to remap? Let the user remap it's keyboard layout with language pack? This time my answer was "the arrow keys are identical on almost every keyboard layout lol" but like you I think it was not an elegant solution.
For the small story, I'am french so I'm working with an AZERTY layout and one time I forgot to change the mapping to a QWERTY one before submitting a game to LD.. everyone was "Why the key mapping is so weird in your game O.o" since this time I'm afraid of keyboard mapping =p
Side note - my favorite thing about this game was the ability to time movement with sound cues. IE: tracking what melody/pitch is being played during the observation phase, and waiting for that to play in the real game before evading something. Would love to see that developed more, I think it's a really rewarding mechanic.
**What I liked?**
- I liked the title screen. Don't forget to fix "skey". [1]
- I liked the music, and the SFX.
- I liked the visuals.
- I liked camera movements/rotation. It is smooth, I guess.
- I really liked the mechanics and the gameplay of the game.
**What I disliked?**
- The player is moving too slow.
- Press any key to start mission on the title screen. I want only the game to start if I pressed space or enter.
- I can't pause the game.
- No interactive tutorial.
- The bullet is too big.
- The bullet it doesn't look like it came from the gun.
- Didn't like the red line behind the bullet.
- Yellow text on ~white background is hard to read. [2]
- I can't move forward or backwards. So, don't write Arrow key to move. Only write buttons that I can click.
**Bugs/to fix:**
- Title screen "Press any skey to start mission." [1]
- The skybox colour is changing after pressing "R".
**Suggestions:**
- Add a pause menu and unhide the cursor after pausing the game.
- Maybe reset cursor/crosshair position when the game rewinds.
- Maybe, rewind the game a bit early. Or make a button to do that.
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Sorry for the critical feedback.
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**- I saw "Recording User...", I think you are recording players playing, and you didn't say that. (There is nothing says that you will do that, from the start of the game.) (You could be punished for doing that, I think)**
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**Endnotes:**
[1]

[2]

**First and the more important don't worry the game isn't recording you =p** It's a secondary feedback for telling the player in which phase the game currently is (is the player playing or the game replaying user's actions). Sorry if it wasn't clear enough ='(
For the "Skey" it's a pun... a bad one but a pun nonetheless =p Maybe it only work with my heavy french accent? haha =p
Your suggestion are totally on point! We were focused on delivering a cool core experience but laked in the "classic game features" like the pause menu. We also tried to make the tutorial seemless, the first obstacle is here to explain the rule to the player without being intrusive but I can understand that it wasn't enough. Feedback like the bullet being too big, the player too slow can really help us making the game better so thanks again!!
Ps: Oops the skybox color changing when pressing R is a debug feature I forgot to remove... :cry:
The audio was on point too !
Maybe I would bend the character a bit when turning so that it would feel more like turning with skis, but that's just a minor thing. It was a excellent entry imo