Dumbulance by Juice Lizard
An ambulance runs to the hospital to save lives. But the driver is drunk. Help some animals on the road to avoid the mad vehicle.

Use only UP and DOWN to play. You control the animals, not the ambulance.
This game is supposed to run on a Gamebuino Meta, the french open source handheld console.
To play without the Gamebuino Meta, just take the .bin file here: https://github.com/JuiceLizard/Dumbulance and put it here: http://games.aoneill.com/meta-emulator/ or here: http://games.aoneill.com/wasm-proto/

It is my first game jam. I re-use a lot of assets and lines of code from my previous game "Square Nose Color".
See my paintings and drawings here: http://www.juicelizard.com/
| Youtube | https://gamebuino.com/fr/creations/dumbulance |
| Original URL | https://ldjam.com/events/ludum-dare/46/dumbulance |
Ratings
| Overall | 1764th | 3.258⭐ | 33🧑⚖️ |
| Fun | 1753th | 3.069⭐ | 31🧑⚖️ |
| Innovation | 1755th | 3.017⭐ | 32🧑⚖️ |
| Theme | 975th | 3.767⭐ | 32🧑⚖️ |
| Graphics | 1111th | 3.71⭐ | 33🧑⚖️ |
| Humor | 827th | 3.19⭐ | 31🧑⚖️ |
| Mood | 1776th | 3.052⭐ | 31🧑⚖️ |
| Given | 38🗳️ | 42🗨️ |
Congrats! Cheers!
and then drap and drop it here: http://games.aoneill.com/meta-emulator/ You won't have sound on that online emulator, but you will be able to play with UP and DOWN arrows.
The progress bar is a nice detail and definitely helps to motivate people to try again.
Took me a while to figure out the different movement types of the different animals, but that concept is pretty cool as well, not sure how best to communicate that.
Also, TIL about Gamebuino Meta, interesting project!
Greato Jobu! :smile:
The core game play needs some re imagining to be fun, I think. Just dodging an immovable object, that goes up and down in a un-car-like fashion isn't enough to keep the player interested for more than a few seconds.
Keep it up! Hope I'll get to see your next game in the next jam :)
@aurel300 Thank you. The red thing is "Squiddy" from Aphrodite, a cool one button game on Pico-8. It is the only thing I took from an other game. The brown ball is supposed to be Square Nose the squarrel, in ball.
@finnthepirate Thank you! You saw my blog? I am making a new painting inspired by this game "Dumbulance".
I was a bit confused when there were two obstacle on screen as to which one would move when I pressed the arrow keys.
Thanks for posting it!
I think PICO8 could be a good fit for you, if you don't want to code within the inbuilt IDE, I think you can code PICO8 in outside editors as well.
I'm not sure how easy it would be to put sound in the format you used, but it would've helped a lot (you can use generators like [BFXR](https://www.bfxr.net/) (warning: flash)).
It seems that you can only initiate an action; if you press up or down, you cannot do so a second time for the same animal (or ball). IS this intentional?
Sound is not supported in the emulator version. I made some sounds in the real Gamebuino Meta version of my game, but they are very simple. Just one or two bips when you jump with frog, when you hit an animal with the ambulance and when an animal passes succesfully at the left of the vehicle. But I need to imporve my sounds works.
You can only initiate an action, it is intentional. I feel the gameplay and difficulty are better like that. And maybe the game plays better with emulator versions.