Living Woods by Tunahead

You are alone in the Woods, the Fire is your life source.
If it goes out you'll lose the Game!

--------Controlls----------------------- - WASD for Movement - Mouse for aiming
- Left Mouse Button for Shooting Arrows!
| Youtube | https://drive.google.com/open?id=1gsGhui9Ulb_VfIM7-DZFlcbKkapN6EEW |
| Youtube | https://tunahead.itch.io/living-woods-ld46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/living-woods |
Ratings
| Overall | 2244th | 2.95⭐ | 22🧑⚖️ |
| Fun | 1520th | 3.175⭐ | 22🧑⚖️ |
| Innovation | 2213th | 2.7⭐ | 22🧑⚖️ |
| Theme | 2268th | 2.95⭐ | 22🧑⚖️ |
| Graphics | 2211th | 2.55⭐ | 22🧑⚖️ |
| Audio | 1441th | 2.675⭐ | 22🧑⚖️ |
| Humor | 1577th | 2.528⭐ | 20🧑⚖️ |
| Mood | 2109th | 2.778⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 17🗨️ |
I don't know if there is some end to it or you can just go endlessly. But if you can go endlessly, then some high score when you die would be great. Like: "you have defeated this and this many enemies and managed to survive in the woods for whooping 30 seconds" - you know, like in real life :laughing:
Graphics are also simple and if I may present a criticism here - background it too busy. Too much texture in it, obscures the important things unnecessarily. Sometimes less is more :smile:
Overall, you should be proud of finishing the project in such limited time! And it works! So, I say, well done.
thank you for playing!
Yeah...most of the times the Player dies Faster than the fire. The fire has also health, which it slowly loses after time.
It should get smaller after a while.
Thanks for your feedback!
The Game is so hard bc I hadn't alot of time for playtesting
Yeah...it is going endless in the new build there is a score!
And a little Isaac-esq end screen when you die :)
Yeah, I think the backrounds aren't that great, I'll still experiment how the Backround should look :)
(I am still working on this Game, after this Event finishes I am going to upload a new version on itch.io, so if you're interessted you can go an bookmark the itch.io page, bc there the new versions will be released)
and Thanks alot guys :)
Overall the game is quite polished, I found no bugs whatsoever, probably the thing that puts me off the most was how difficult it turned out to be xD But not an annoying one, I believe a little balancing will work out. One other thing is about the organization, from a design perspective, I suggest you make the fire stand out more from other entities in the scene, that way the player can notice with ease when it will run out.
Good job, I will try again and beat the game if possible xDD
I gather the fire needs to be kept alive, but I had a hard time knowing what the state of the fire was. (and the monsters were tough enough already that I barely had time to think about a fire)
Some things that would be nice:
- Having occasional powerups that give life
- Slightly less fast enemies / bullets in the beginning (ramp them up)
- Indicator of camp fire health
So I really like the fast pace and pretty smooth controls on this one. Dealing way more damage by shooting through the fire also gives a nice balance to things where the fire really is an integral part of the gameplay. Your graphics are simple but functional (kinda similar to my own I think..)
If you want to polish this up a bit further, I'd love to see more of a gradual increase in difficulty, and adjusted enemy spawning (no unfair spawns where things spawn right next to you and shoot you instantly).
Oh and a highscore counter! =P
The Game is endless :)
@antarres Pixelart is the only thing...so yeah I think the Sprites should be 32x32 and not 16x16 so evrything could be a bit bigger with more detail :)
@blay09 Yes! I justn hadn't enough time to work in the score (bc I didn't understand how UI works in gm :'D)
@joror nice points, I think I am going to implement them into the game :)
Is there a way to watch the stream? I'd really love to see it :)
Yeah, shooting the fire was the most important thing for me. It should feel powerful and great. I am happy to hear that it works/feels good :)
Yeah, I am doing that right now.
On Thursday there will probably be an updated Version on the itch.io page.
Thanks!
On mobile atm so can't get the full link quick, so if any issues I'll check tmmr!
https://www.youtube.com/watch?v=Ey7V3fBVIDM
At timecode:
1:19:50 (Mic muted)
1:22:00 (Mic on)
I will watch them later :)