Vanishing Woods by cdunham

[raw]
made by cdunham for Ludum Dare 47 (JAM)

Navigate your way through these treacherous woods! Beware of zombies. Read the notes after defeating all the enemies to get a clue of which path to take. Take the wrong path and you'll loop around.

Controls:

WASD/Arrows to move

Space to jump

Left click to shoot

R to reload

Q to switch weapons

Shift to sprint

VanishingWoods7.pngVanishingWoods8.pngVanishingWoods2.pngVanishingWoods6.png

Little side note: this is my first 3D jam game so I'm pretty happy with the results! Hope you enjoy!

Ratings

Overall 1568th 2.74⭐ 27🧑‍⚖️
Fun 1454th 2.66⭐ 27🧑‍⚖️
Innovation 1646th 2.083⭐ 26🧑‍⚖️
Theme 1448th 2.813⭐ 26🧑‍⚖️
Mood 1470th 2.438⭐ 26🧑‍⚖️
Given 20🗳️ 25🗨️

Feedback

Andreo200
07. Oct 2020 · 09:08 UTC
Game makes you bored realy fast.
Arthur Mairs
07. Oct 2020 · 09:09 UTC
I liked the difference between all the weapons, and the clues were simple but fun! I got to the level with the assault rifle, i assume its the last one. I couldn't find out how to progress! but nice work.
KarateKidzz
07. Oct 2020 · 09:18 UTC
I really like the idea, although the main mechanic of shooting zombies needed a little more polish - the pistols would sometimes miss their target and you would spawn into the next level already getting hit
rschoellgen
07. Oct 2020 · 09:23 UTC
Wave 1 is a bit too hard. It took several attempts to kill the 3 zombies. I would give the player 5-10 seconds to situate themselves and play with the controls. Once I got the sniper, it got way easier. I would also shrink the attack range. It is easy to get stuck and destroyed in seconds. I would add a particle effect to the note at the end of each round, and show a text overlay with the control to activate it.

Good effort!
Jamster
07. Oct 2020 · 09:28 UTC
I thought it was really fun actually once I stopped being lazy and read the controls. My only criticism is that, if you aren't penalized for sprinting (like a gauge or something), you might as well just have me sprinting all the time since that's what I want to do
WobbleBlocks
09. Oct 2020 · 06:26 UTC
Good work! I love the notes too! I really enjoyed it!
Yeti Kid
13. Oct 2020 · 19:41 UTC
Really good idea and could of been clearer in areas of what you need to do and where to go but well done I had a lot of fun!
killerkun
15. Oct 2020 · 08:55 UTC
I would have loved a bit more polish on it, it wasn't the most comfortable shooter experience I've had, things like the lack of kickback on the guns or no visual indication of the damage you're dealing on the zombies made it feel like I wasn't achieving anything. Still the concept was cool, keep on trucking, man.
Cerka
15. Oct 2020 · 16:50 UTC
Cool game! though as mentioned above, still needs to be a bit polished! Great entry!
HungryCatGames
16. Oct 2020 · 01:17 UTC
DItto on the other comments. Mechanics need some work but otherwise a good start!
peterfonts
17. Oct 2020 · 09:13 UTC
Nice game! Perhaps you can improve the gamefeel adding a shake camera when the players shoot and when receive damage. Also, I think can be more interesting put less life to the enemies, and add more enemies! With that, I think you have a L4D mood xD. Despite these things, it's a cool game. Try to do more games!
Zjones
19. Oct 2020 · 19:22 UTC
Fun Game i feel some polish on the nemy like a health bar and stagger would help the immerse the gameplay