Battle for Kyrrdon by oillen
This small RTS was made during Ludum Dare 46 Jam.
Victory & Defeat conditions: If a faction has no HQs anymore, it is defeated - the other faction acclaimed victory
There is no ai, but you can play your enemy to a certain degree e.g. producing units & command units
CONTROLS: esc - quit game f2 - restart game f4 - toggle fullscreen/windowed
Scrolling: use arrow keys for scrolling, or scroll by putting your cursor at the border of the screen. Unit Selection: Select units with the selectionbox, press LMB and drag your cursor. No selection by simply clicking a unit or building Minimap: shows the location of units, click on it to jump to the corresponding place in the battlefield. Beware, it is glitchy
Thank you for playing/testing this glitchbuggy mess!!!

| Youtube | https://leonardkeyboard.itch.io/ld46-battleforkyrrdon |
| Original URL | https://ldjam.com/events/ludum-dare/46/battle-for-kyrrdon |
Ratings
| Overall | 2065th | 3.083⭐ | 26🧑⚖️ |
| Fun | 1107th | 3.375⭐ | 26🧑⚖️ |
| Innovation | 2107th | 2.792⭐ | 26🧑⚖️ |
| Theme | 2465th | 2.542⭐ | 26🧑⚖️ |
| Graphics | 2023th | 2.88⭐ | 27🧑⚖️ |
| Audio | 1481th | 2.587⭐ | 25🧑⚖️ |
| Humor | 1813th | 2.261⭐ | 25🧑⚖️ |
| Mood | 2040th | 2.854⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 25🗨️ |
Good job, even if it is an incomplete prototype! :D
Also on my first playthough I actually killed myself by mistake - it turns out you can control the enemy tanks. So I thought they were all mine, drove a bunch of them around the place and they ended up getting in range of my actual base. Lots of little issues and incomplete things, but this could be a lot more fun with a bit more work. Good stuff overall!