Enkindle by R3D3R
We worked on a game for Ludum Dare 46 that is called Enkindle.
Keep your fire lit and protect your fuel against persistent pests in this strange and barren wasteland.
Controllers:
WASD to move
E to interact on the blower, trees and fire.
Goal:
Keep the fire burning by chopping trees to gather wood.
To speed up the to burning process of the new wood you have added, use the blower to fan the flames and help the wood to start to blaze. Scare away the unrelenting enemies and keep them from stealing your fuel. Keep the fire lit for as long as you can Or
be engulfed by the darkness.
Download: https://cloudy-boxscape.itch.io/enkindle
Update:
Fixed the UI scale to monitor resolution.
Darkness (Too Dark).
Fix Scaring Animations.
Fixed bugs.
Tutorial.

| Youtube | https://cloudy-boxscape.itch.io/enkindle |
| Original URL | https://ldjam.com/events/ludum-dare/46/enkindle |
Ratings
| Overall | 1609th | 3.326⭐ | 25🧑⚖️ |
| Fun | 2303th | 2.646⭐ | 26🧑⚖️ |
| Innovation | 2153th | 2.75⭐ | 26🧑⚖️ |
| Theme | 1260th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 945th | 3.82⭐ | 27🧑⚖️ |
| Audio | 812th | 3.417⭐ | 26🧑⚖️ |
| Mood | 553th | 3.76⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 38🗨️ |
I agree with the other commenters that there needs to be some sort of indication of object interaction, even if this detracts slightly from the overall feel. I think it would be a lot more fun if there was an objective to survive until or even just a score system - there isn't really an incentive for me to play beyond just the ambience.
I actually got involved into it. Beautiful graphics.
I didn't actually knew what to do sometimes. But I got the fire going a few times.
The things I would change, probably is the same as you would if you had the time :smile:
Nice job..
(Lazy King - https://leonmff.itch.io/lazy-king)
There seems to be a delay between when I add to the fire / fan the flames and things actually getting brighter.
I discover that the character moves diagonally faster than straight. Also there were some strange blinks of light sometimes. They were not connected with the fire changes.
It would be cool to see more interesting enemies and mechanics in the future. Nice job!
It seems like the actual gameplay is kind of lacking. I appreciate that you made the game a balanced difficulty, but that mixed with the stagnant difficulty makes the game get really repetitive after a minute or two.