An Exercise for the Reader by Jordan Kelly
When life gives you lemons...
| Youtube | https://astrangefool.itch.io/stuck-in-a-loop-ludum-dare-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/an-exercise-for-the-reader |
Ratings
| Overall | 1475th | 2.917⭐ | 44🧑⚖️ |
| Fun | 1562th | 2.427⭐ | 43🧑⚖️ |
| Innovation | 363th | 3.727⭐ | 46🧑⚖️ |
| Theme | 1517th | 2.667⭐ | 44🧑⚖️ |
| Graphics | 883th | 3.465⭐ | 45🧑⚖️ |
| Audio | 290th | 3.791⭐ | 45🧑⚖️ |
| Humor | 180th | 3.756⭐ | 43🧑⚖️ |
| Mood | 570th | 3.61⭐ | 43🧑⚖️ |
| Given | 136🗳️ | 72🗨️ |
This has been one weird jam.
Anyways, you made a fully functional drawing app! I'm impressed!

I did (almost) 0 artwork, and yeah I agree. Now I almost want to have commentary in my games, cause this was nice to listen to and I guess explaining the thought process/idea just feels right.
Better luck next time, but you've got the right spirit!
This Game is not a fail to me!
I loved! My game has the same drag and drop idea. i still didint post the code yet, but i think that could help you. i made in godot to.When i post the code, i will comment here again with the link :)
@tomate-salat and now the comments have become loops! I'm definitely putting on an art show for all the screenshots at the end.
@coda-highland yes... sour, not bitter; sour :D
Was it your first time using Godot for a game? Besides the mystery bit, did you find yourself fighting a lot with it?
I've had a number of engines to try in my LD backpack for a while, but since there's never enough time to create decent art or sounds/music (you're totally right about artwork! >_<) I prefer to stick to tech I'm more familiar with. I'm still out of time, but at least it's one less fight to deal with in 48/72h
In the case you want to continue, it reminded me a little of a programming game that I played in the golden era of flash (which will be tragically ended on December 31st, which is sad but not the point) that was named [Lightbot](https://www.minigames.com/games/lightbot_2) I thought you might want to check it out and take some inspiration from some of the ideas of the game :)
i drew something :D
also your voice is nice
It's interesting to hear how someone else dealt with the alloted time, or lack thereof here !
You get better at estimating how long things will take as you practice more, and you can alway get more things done with a team, especially if you want to focus on art !
The other solution scaling down and making simpler games, which can still work quite well if it's well executed enough.
Thank you for this, and hopefully you'll do better next time !
I adored this! Best of luck next time, and I'd love for you to try my entry. ^^
About the commentary: I really enjoyed the commentary. I know many people have different approaches to game jams, but mine has always been the points you've made here. Make the game first, and use something you are comfortable creating with. I always make my game jam games in vanilla javascript even though it has basically no tools that are conducive to accomplishing that goal. Sure there are engines and libraries I could use that add all these fancy features and graphical sugar, but I always find they get in my way for just making a simple gameplay loop that I can expand on over the course of the jam.
Even though you didn't manage to make the game that you wanted, I enjoyed my time with your project more than most other games I've gone through during this jam.
5/5 in the "I learned something" category.

PS: It had some slight "The Beginner's Guide" vibes to it. Maybe something can be done with that... ^^
My general thoughts on what I saw on screen: the artwork is absolutely great. I think it's a major plus that you defined your aesthetic, and it ties all the graphics together nicely. From your description of the planned mechanics, I think you have a great core idea worth exploring further without the pressure of time constraints.
One final comment - it may be worth spending a bit of time Godot to unravel its mysteries. I use Godot as my primary engine, and when you've spent a bit of time with it, it becomes very intuitive. It may be worth creating a few more small games/prototypes - when you've tried a few things in a few different genres, you'll start to identify common Godot patterns that you can quickly re-implement for a variety of purposes.
So, again. Thanks for covering our game so well and putting a smile on my face for sitting through you commentary track :)
Glad you did publish it. It was refreshing to hear someone just talking about their experience, and hope you continuing trying for future Ludum Dares!
I also found myself doodling with the colored sheets while listening, but I didn't think to take a screenshot - I didn't realize there's an art gallery here in the comments, eh.