In the lands of EVIL by ShaubbyPlayz

[raw]
made by ShaubbyPlayz for Ludum Dare 47 (JAM)

Hello,

We are all kids who are still in middle/elementary school but wanted to participate in ludum dare so we all worked together on this game. As a result of us being kids we had school on Monday and only had two days to make our game but I hope you still like it.

Fire.gif

Dungeom.gif

Earth.gif

You can use WASD to move and arrow keys to shoot. Use enter to select in the menu. Use f10 to fullscreen in web.

ember.gif

Programming done by ShaubbyPlayz

Pixel Art by G0G0 and botskills101

Music by ShaubbyPlayz and G0G0

Ratings

Overall 1229th 3.188⭐ 42🧑‍⚖️
Fun 1274th 2.9⭐ 42🧑‍⚖️
Innovation 1613th 2.25⭐ 40🧑‍⚖️
Theme 1355th 2.963⭐ 42🧑‍⚖️
Graphics 1039th 3.3⭐ 37🧑‍⚖️
Audio 592th 3.41⭐ 41🧑‍⚖️
Humor 851th 2.632⭐ 36🧑‍⚖️
Given 43🗳️ 56🗨️

Feedback

Meemog
05. Oct 2020 · 17:51 UTC
Nice game. I enjoyed the art style, and the music fit the mood of the game perfectly. Personally I felt the game was a bit easy, but for a jam game you all did really well :)
wheybags
05. Oct 2020 · 17:52 UTC
Nice game! I particularly liked that you guys made all the assets yourselves, including music. Well done!
colejparker
05. Oct 2020 · 17:55 UTC
I liked it! Music was very nice and artstyle was cohesive. One thing you could try is giving the player some feedback when their attack hits.
Sayuri
05. Oct 2020 · 17:57 UTC
I enjoyed your game. But gameplay would be better whit some juice.
OaksGuard
05. Oct 2020 · 18:10 UTC
Nice music, The loop is not the core of the game.
But it is one of the main narrative mechanic.
Moreover, it is fun (which is more important).
And the music is Amazing!! ShaubbyPlayz, great job.
Thanks you all for the game!
G0G0
05. Oct 2020 · 19:55 UTC
Thank you for all your feedback.
pedrohph
06. Oct 2020 · 01:18 UTC
I like this game!
Great art and music :smile:
Dama
06. Oct 2020 · 15:19 UTC
Good job guys. Nice game
Shelvid
06. Oct 2020 · 17:25 UTC
Hey, glad you guys took part in Ludum Dare and good luck on future ones! As for the game, it was pretty simple, nothing too flashy or innovative and it's fun as a short game but there definitely are spots you could improve in like having some form of feedback when enemies get hit, even a small particle will do. Another thing that I think would have been good is to have more enemies but a higher firing rate too, would have made things more fun in my opinion but other than those, well done on the entry and good luck in the future ones! Also please include instructions on top part, I couldn't figure out how to shoot until I saw it tucked on the very bottom :D
botskills101
06. Oct 2020 · 19:56 UTC
Thanks for your feedback.
etrealjunior
07. Oct 2020 · 09:53 UTC
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Steffy
07. Oct 2020 · 14:57 UTC
Well done. The game has nice graphics and music that compliments the game well. It was also enjoyable to play.
🎤 ShaubbyPlayz
07. Oct 2020 · 15:03 UTC
Thanks so much for you feedback @etrealjunior and @steffy.
FireSlash
08. Oct 2020 · 03:56 UTC
Simple but good.

In the stone level, the melee enemies had a bit too much HP I think, I found myself just running into them instead of trying to shoot them as it was faster.

The only real issue I had is that everything's super tiny, my old man eyes had trouble seeing things like the rocks. Pixel art games usually solve this by doubling the size of everything.

Nice work! I hope you'll be back for the next LD!
G0G0
08. Oct 2020 · 16:25 UTC
Thank for you feedback @fireslash.
monninen
10. Oct 2020 · 09:16 UTC
Good work!
sanojian
10. Oct 2020 · 13:25 UTC
I wish there was a way to pass a level without destroying all enemies. It got a bit repetitive after the first few levels. The stones were difficult to see, they needed to contrast with the ground more. Solid little game. Nice job.
🎤 ShaubbyPlayz
10. Oct 2020 · 15:29 UTC
Thanks for your feedback @sanojian
elliottd
10. Oct 2020 · 20:28 UTC
Nice layout. The game built an anxious feeling, and the tension drove me to finish. I liked that you could shoot the flame things.
Good job.
Andrea Ancona
11. Oct 2020 · 13:35 UTC
Nice game i love the mood :)
Tvorojok
11. Oct 2020 · 13:37 UTC
I really liked it! Well done!
Asue
11. Oct 2020 · 19:04 UTC
It's a nice little game, the art is simple but still pretty :) It lacks a bit of polish to give dynamism to the game but otherwise it's pleasant to play. Good job!
🎤 ShaubbyPlayz
11. Oct 2020 · 21:21 UTC
Thanks so much for your feedback!
ditam
12. Oct 2020 · 12:12 UTC
Congrats, guys! This is a better game than what many adults have submitted :) I found the use of the loop theme to be a bit weak, I think the same idea could have been turned into a more enjoyable game mechanic - for starters, if you need to finish a level untouched, why not just reset immediately any time you take damage? Nonetheless, the game is quite polished and it has plenty of content for 2 days of work.

I hope we can see you again on future jams!
botskills101
12. Oct 2020 · 22:06 UTC
Thank you for your suggestions @ditam!
aplite
13. Oct 2020 · 11:55 UTC
Good job with this entry. It was an enjoyable play through. I really thought the loop would be repeating the first level, but seeing the variation added in was a nice touch.
🎤 ShaubbyPlayz
13. Oct 2020 · 15:27 UTC
Thanks you so much @aplite!
ValentineFonDreamer
13. Oct 2020 · 18:54 UTC
Thank you for web version!
Nice atmosphere and graphics
peterfonts
14. Oct 2020 · 13:16 UTC
Good game! Maybe you can improve the feedback and gamefeel about damage and shooting! Despite that, it's a robust game with a clear goal and easy to play. Congrats!
🎤 ShaubbyPlayz
14. Oct 2020 · 19:51 UTC
Thanks for your feedback @valentinefondreamer and @peterfonts.
piscythe
15. Oct 2020 · 03:21 UTC
In the grass level, the smaller rocks didn't look like they ought to be path blockers (too small), and yet they were. Web fullscreen didn't work on my Firefox, so I ended up using 200% browser zoom instead. A lot of the enemies kinda felt the same. Aside from the fire enemies, they either run at you or stand and shoot single bullets. It would be more interesting to have enemies with noticeably different speeds and movement/projectile patterns. Having enemies flash and/or get knocked back when hit and explode on death would work wonders. Still, it's a working game with good music and a lot of decent-looking assets, so I'd say you did a good job.
etrealjunior
15. Oct 2020 · 04:15 UTC
I liked the game, I missed the interaction of damage to objects maybe, if using speech bubbles to express emotions, when receiving damage it can be a good option, this game is in the evolution stage I hope that in the future it will continue to evolve, congratulations again, a big hug.
Kaldrin
15. Oct 2020 · 12:10 UTC
You did a good, job impressive for you age! Decent looking assets, works well without bugs, multiple nice musics, web playable, really congrats!

The enemies kinda felt the same though, the game lacks juice, the loop theme, well, it's there, but it's not amazing how you used it ^^
I didn't have much fun to be honest but that only means you'll do better next time!
🎤 ShaubbyPlayz
15. Oct 2020 · 15:03 UTC
Thank you everyone for your feedback
🎤 ShaubbyPlayz
15. Oct 2020 · 18:42 UTC
Thank you for your suggestions, this gives me improvement ideas for next time.
Gonzalol
15. Oct 2020 · 18:44 UTC
It reminds me the classic arcades. It's a good dungeon crawler.
Nice job creating a bunch of different enemies and backgrounds for the JAM.
Hawkin
16. Oct 2020 · 00:14 UTC
You all did a great job! A very complete game for a gam jam: mechanics and story, plus music! I also thought it was good that you had multiple enemy types. That forces the player to adapt their strategy, rather than just firing in one place.

Keep making games!
🎤 ShaubbyPlayz
16. Oct 2020 · 14:10 UTC
Thanks for your feedback!
Zoomer
26. Oct 2020 · 23:51 UTC
Good game, specifically liked the amount of art and diff monsters you had as well as the changing music with each new place. Well done
G0G0
27. Oct 2020 · 17:31 UTC
thank you.