Looping for lööps by Steffo
A fruity looping platformer

About
Loopy the cat wandered to a fruity loops factory, and there he ate so much that he got stuck in a giant fruit loop!
Now he wants to go back home, but the exit is on a looping conveyor belt with buttons, pistons, lasers, and buzzsaws!
(Why are there death traps in a factory?)
Complete platforming challenges to collect loops, and get to the exit with the most loops possible!

Controls
- A / ← - Move left
- D / → - Move right
- W / ↑ - Jump
- Hold W / Hold ↑ - Jump higher!
- LMB (Left Mouse Button) - Activate buttons to trigger something
Developer Cheats
Don't use these, the game WILL break!
- F6 - Slow down the conveyor belt
- F7 - Speed up the conveyor belt
Screenshots


License info
Godot Engine
Music
"RetroFuture Clean", "Robobozo"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
Inspired by
Changelog
Bugfix 1
- Fix RNG not working on HTML5 (Firefox)
- Remove one block to stop players from getting stuck
- Fix button not toggling itself correctly
Ratings
| Overall | 975th | 3.375⭐ | 50🧑⚖️ |
| Fun | 750th | 3.385⭐ | 50🧑⚖️ |
| Innovation | 1089th | 3.053⭐ | 49🧑⚖️ |
| Theme | 1269th | 3.096⭐ | 49🧑⚖️ |
| Graphics | 842th | 3.5⭐ | 50🧑⚖️ |
| Humor | 321th | 3.458⭐ | 50🧑⚖️ |
| Mood | 881th | 3.311⭐ | 47🧑⚖️ |
| Given | 53🗳️ | 74🗨️ |

Good job on the graphics and mechanics!
I found the button activation a bit weird and annoying, because everything was always moving and it was quite difficult to hit them correctly. What do you think of having to press a random key (O,7,L, ...)
to activate a button?
> Great job, would loop again. This is such a hilarious concept and I love how you can alter the level while also trying to perform well on the platforming aspect of it.
Thanks for your comment!
> The changing loop color is a nice touch, congratulations!
hehe, we loved the randomly-generated loop colors too :D
> Cute little game! I didn’t get too far but the art is fun and controls work well!
We might have made it a bit too hard...
Admittedly, I think we spent too little time on the level design phase...
> A bit strange that the cat moves with the platform mid air.
What do you mean...? The cat shouldn't be affected by the conveyor belt while in mid air... did you find a bug, or have I misunderstood the sentence?
> Your game is fun but is reaaally hard.
I noticed that from the comments :P
> Good job on the graphics and mechanics!
Thanks! :smile:
You understood me correctly. The cat gets affected mid air...
I don't know what I did, but it somehow happens... still a great game neverthenless
> But I really missed the sounds
I agree! We planned (and programmed!) a whole system to syncronize the game obstacles and sounds to the game music, but we didn't manage to implement sounds before the deadline :/
> nice meme :):) ofc, great work!
Thanks haha
> But i can’t see all the top and the bottom of the scene at the same time…
What's your screen resolution? The game should be sized 1280x720. Try going in full screen with F11 if you're playing in the browser.
> I found the button activation a bit weird and annoying, because everything was always moving and it was quite difficult to hit them correctly.
It was one of the experimental mechanics we tried, we wanted it to be kind of similar to clicking the moving circles in osu!...
It probably didn't work out really well, though, if you found it annoying :joy:
> I liked the idea, although the way it was implemented was a bit too trial and error for me. I often had to replay the whole thing because I didn’t quite grasp what the buttons do in time haha.
You can probably cheat with F6 and F7 if you find it too hard :)
> I loved the mechanic that the lengths of your jumps depends on the speed at which you are going
I liked designing that puzzle a lot too :)
Fail = Replay as a penalty is too heavy. You should probably make player lose some loops instead of kill (like Sonic?) or base on health point when touching the saws. Though I don't know what to do for the chasing laser.
Theme seems irrelevant from the jam's perspective. But the level design is pretty good. I didn't expect almost every next puzzle. And having to solve dozens of puzzles in time reminds me of WarioWare.
> Control is a a little weird, it jumps at a relatively slow speed but falls very quick. Hard to climb 1 block high.
If you release up while jumping you fall down faster... You should **Hold ↑** to make higher jumps... Have you tried that? :)
> Fail = Replay as a penalty is too heavy.
> You should probably make player lose some loops instead of kill (like Sonic?) or base on health point when touching the saws.
I agree, but time was short and it was either that or absolutely nothing, so we went for that.
I love the Sonic rings idea, there's even the similarity with the rings and the loops!
> Theme seems irrelevant from the jam’s perspective.
If you weren't able to jump correctly you might have missed that the levels loop after a while, and you can take different paths there. You can see the "loop-clock" in the upper-right corner.
> And having to solve dozens of puzzles in time reminds me of WarioWare.
The game might have been unconsciously inspired by Wario Land 4, as I love that game, but I didn't think of that explicitly.
### _H-h-hurry up!_
[](https://www.youtube.com/watch?v=fihc2ONQ5v0)
I know I can hold up (I read the description), it's just feel werid comparing to other well-known platformers...
Yep because of the difficulty I didn' make it to the later part of the game :P . I will try with the cheat later.
You're free to use them, but I think you have more chances to finish it without the "cheats". They really make it harder (at least for me xD), if the scene was intended to go faster or slower, you will feel it. Good luck hehe
I must sadly admit I did not beat the game, but I think I made it quite far. Oh also - Loved the effect with the laser chasing you that the obstacles actually blocked it.
Great job, thanks for sharing!
Why did you like the impossible loops?
Took me a while but I did it! Lööp cat is free once more! I really don't know how you're supposed to collect all the loops, but I wasn't going for them. I constantly keep missing the buttons.
Honestly I can't say much more. Nice graphics and proven gameplay.
The detailed love to your graphics is a charm. The puzzles got me trapped a couple of times. I stopped to gather the lööps so I could finish the level. It was not enough motivating to pick them up. Maybe with the help of sounds and a nice animation would have motivated me more. Nevertheless, your game feels complete which is a great success! Applause to your submission!
It's a fun idea to control a cat and the factory buttons at the same time.
I managed to go quite far, but I had not the incentive to retry more times, because of the lack of checkpoints. It's a little frustrating to have to restart from the beginning.