First, you get the potatoes by Kodiqi


| Youtube | https://kodiqi.itch.io/potatoes |
| Youtube | https://kodiqi.itch.io/potatoes |
| Original URL | https://ldjam.com/events/ludum-dare/45/first-you-get-the-potatoes |
Ratings
| Overall | 925th | 3.026⭐ | 21🧑⚖️ |
| Fun | 719th | 3.079⭐ | 21🧑⚖️ |
| Innovation | 919th | 2.684⭐ | 21🧑⚖️ |
| Theme | 552th | 3.316⭐ | 21🧑⚖️ |
| Humor | 301th | 3.237⭐ | 21🧑⚖️ |
| Mood | 1049th | 2.263⭐ | 21🧑⚖️ |
| Given | 21🗳️ | 7🗨️ |
Edit: I'm back from the future. I did indeed keep this open in the background. I wish that the prestige worked a bit differently. It feels a bit like a punishment rather than progression when you move up a level, because the earning rate gets reset. But, in the long run, it does appear to pay off!

Got hooked a few minutes leveling up, which is impressive considering how simple the game looks.
I think i found a bug (correct me if i'm wrong though), after leveling up on the prestige (spending my hard earned gold) it seems as though now i'm not getting 2x pieces of shiny gold per every enemy slaughtered (+ a modifier which is what i imagined i was trading them in for) but now it takes 3-4 enemies killed to get 2x gold? Is this right? Because that is A LOT of potatoes!

Otherwise, really fun game (i love interface games)
- Good balance between the different stat-building actions and the value they contribute to your combat
- Like the feel of the meters climbing up and giving you stuff
- Costs and difficulty of enemies scale appropriately
- Good humor
- Can play while washing dishes
Things I disliked:
- Could use some more mood stuff like multiple enemy sprites, sounds, etc
- Potato skins as a byproduct of eating potatoes is offensive because it implies that the potato is being eaten without the skin
- Higher tiers of prestige should give more mechanics instead of just multipliers
- A bit of player involvement in combat like timed attack parrying could add to the experience.
I like how the different actions were introduced, and I also liked hat you could change the color scheme while waiting. :wink:
I also liked that there was an automatic fallback to another task if one task was not possible anymore. The different tasks seemed quite balanced.
I like the idea behind trading gold for prestige, but starting all over again felt quite repetitive. Buying a higher level basically makes you almost start from nothing again, which fits the theme, but feels quite punishing. After a while I made sure to have some spare gold left before buying prestige, so that I could start up somewhat faster. I wonder how many levels you implemented, it was a bit too much of a waiting game (but apparantly that's a genre!) for me to want to find out.
Well done! I've played this game way longer than I intended to. :wink:

extremely minor thing (only noticed because i stared at your game more than reasonably time because i wanted to keep playing) is that some text is blurry, maybe it's been scaled or something:

anyway potatoes is a very good theme.