Loop2Loop by A-Flat Miner Studios


You control a big circle and your job is to collect other, smaller circles and trap them in your loop. Don't hate, it's actually fun.
In Loop Collector mode, that's your only goal. Collect other loops before time runs out.
In Obstacle Course mode, you must collect loops on your way to a goal. Avoid all the bad objects on your way (you can tell they are bad objects, because they have no-no strips), or you will lose some of the loops you've collected.
In Enemy Fighters mode, you are the boss in a shooter game. The players will come in with their many, many, many, many ships and try to kill you. In addition to avoiding the regular bad objects, don't get hit with a bullet or run into an enemy ship. If they touch your main circle, it's game over, man, game over. Luckily, the loops you have collected will shoot back, although they have considerably worse aim than your opponents (you are a boss, after all).
In addition to the game modes above, don't forget to check out all three themes! Additionally, we offer colorblind assist mode to provide better distinction between loops and a grayscale mode in case you REALLY don't want color.
Controls Movement: Arrow Keys Mouse: Menu Selection
| Youtube | https://aflatminerstudios.itch.io/loop2loop |
| Original URL | https://ldjam.com/events/ludum-dare/47/loop2loop |
Ratings
| Overall | 784th | 3.5⭐ | 24🧑⚖️ |
| Fun | 1000th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 724th | 3.409⭐ | 24🧑⚖️ |
| Theme | 957th | 3.477⭐ | 24🧑⚖️ |
| Graphics | 286th | 4.13⭐ | 25🧑⚖️ |
| Audio | 746th | 3.205⭐ | 24🧑⚖️ |
| Humor | 915th | 2.528⭐ | 20🧑⚖️ |
| Mood | 866th | 3.326⭐ | 25🧑⚖️ |
| Given | 43🗳️ | 19🗨️ |
During "Loop Collector", it could be great that the Camera moves back to allow us to see our form that we created with the loops and let us see where we can go to find another loops (like in Agar.io)
In the "Obstacle Course" I didn't understand if I needed to go the Goal fast or if I needed to find loops and to go to the Goal.. We're unbeatable, so I just run over the obstacles to reach the goal without thinking about the loop.. Maybe moving the camera back to allow us to see the obstacles and being beatable by obstacles could render the course more interesting !
The "Enemy Fighters" mode is pretty fun, I succeed to stay alive during 55.42s by running on the edges of the map :smile:
You did a good job ! Good game ! :v:
I think that it could be a great base for a full game
The audio is great though, and the menu's feel very well created and polished. Great entry overall!
Now for the "game" part, I'm not as convinced. I feel the game tried to conform too much to normal game standards (score attack, obstacles and survival). I think the game would have been way more interesting if the player could simply draw anything he wants, without any goals in particular.
Other than that, this 72h job is pretty clean!
I've found an ***exploit*** in the *Enemy Fighters* mode: you can hide behind the edge and the enemies and their bullets won't be able to reach you (not indefinately, but for a while). Furthermore, you can walk in **LOOPS** around the map, and they won't catch you until your computer gives up *(how thematically, maybe it's intentional after all, haha)*.
 
I don't know if you'll understand my point of view, it's just a feeling >.< Your game is still good ! I just think that with a camera moving during mini-games and a way to prevent players to win the "Obstacle Course" by going straight to the goal, could make it cooler ! :smiley:
On the gameplay itself, I found the game a bit slow (controls, animations), with graphical and sound stuttering sometimes, but I played through Wine, so that might be the cause. Otherwise it worked well and I was able to play the 3 modes. A nice entry overall! :)
I like the idea of taking a mechanic and applying it to different game modes.
Would be nice to have a slightly longer time limit on some of them just to see how many loops you can get together :smile:
That was great ! Love the many themes, the THREE game mode and even the little jokes on top.
Surprisingly complete or a jam game, it was really fun, thank you !
Having 3 different graphic and audio themes is a big achievement for a game jam, same goes for 3 differnet game modes :o I'm impressed
Graphics are neat and work very well! Same for audio, controls respond correctly, you can be proud!
However I found it a little limited in the fun we can have, just collecting circles until the time runs out is not super fun, the 2 other modes are a little better I think ^^
The fact the cirle rotates is a good idea too
I didn't quite find the loop theme in it though, except from the graphic part, the game design is not very "stuck in loop" -ish, sorry :/