Josh Dumb by Catalystl
A Game about a guy named Josh, who's so dumb that the only thing he knows how to do is follow arrows.
You control a defense system made to protect him.
The whole game is a juggling act, where you switch from placing springs on the ground for Josh to bounce on, to switching to your shield to blocking incoming bees, and destroying blocks with your cursor.
This is my first Jam game, and I'm really excited to have it finished!
Sidenote: This game contains MS-Paint cutscenes with bad voice acting.


Ratings
| Overall | 122th | 4.111⭐ | 29🧑⚖️ |
| Fun | 224th | 3.904⭐ | 28🧑⚖️ |
| Innovation | 323th | 3.788⭐ | 28🧑⚖️ |
| Theme | 116th | 4.259⭐ | 29🧑⚖️ |
| Graphics | 921th | 3.833⭐ | 29🧑⚖️ |
| Audio | 345th | 3.808⭐ | 28🧑⚖️ |
| Humor | 22th | 4.37⭐ | 29🧑⚖️ |
| Mood | 815th | 3.615⭐ | 28🧑⚖️ |
| Given | 31🗳️ | 32🗨️ |
P.S. One of the levels I found out I could just... walk through the lava. On that specific level. It was an earlier level, with breaking blocks and a turret.
Edit: The newer build makes the game a little easier by the way, I thought the game's difficulty spiked at the previously mentioned level 7, which is why I tweaked it.
There were a few levels where the timing was extremely tight between when you would get an item and when it was need (coupled with needing to switch to my shield to avoid incoming fire). I think if you want to keep the timing that tight, I would recommend giving the player more control over object placement. I would often over/under rotate or accidentally switch back to the arrow when trying to get the spring. If there were specific buttons for each thing (maybe WASD for up down left right arrow, Q for shield and E for spring) I think it would go a long way to lowering frustration without making it easier.
Overall, a solid game! Plus, I appreciate the cut-scenes : )
Try this mediafire download, since it takes way too long to upload stuff to gamejolt:
http://www.mediafire.com/file/vclh3gtzcgv0e31/Josh_Dumb_Windows_v1.0.1.zip/file
Intro is great, cool funny/silly artwork.
Game is interesting. I like the little touches you have like the fireballs popping out the of the lava.
BUT...
Fumbling around with the keyboard keys was tricky. the 1 key, to the e key, to the 3 key, to the r key, to the enter key.
I think it would be better to have on screen buttons to select your inventory and such, right click to rotate objects. I hit a point where I know what the solution is, but I fumble around trying to learn the keys rather than getting into a flow. I wanted to continue playing and see more of your humor and cut scenes, but I can't get past the frustrating controls.
I'm sorry that you can't get past the controls. I'll upload a patch that lets you configure the controls when I can if that helps. Other than that, if you're having trouble, try strategizing by breaking blocks when Josh isn't in danger, and keep in mind that the arrows are rotated clockwise.
If you ever go back to this game, I suggest trying to play the game up to level 6 because my sister, who doesn't have the best reaction speed was able to make it there and get more out of the experience.
Either way, thank you for trying it out.
The thing that's a bit annoying is that the game doesn't pause when displaying hints, so that one never has time to read the hints.
@toddthewraith I'm adding a fix for that in the post-jam version.
Super well polished guys :ok_hand:
first of all Function you too!

second of all what a blast... this easily my favorite entry so far... well except for mine of course :P
great job. I almost gave up on level 9.
level 10 seemed easier than 9 at first but nooooooooooo
and if you told me that you can collect the things around the canon on level 9 I will choose not to believe you ok? I collected all POSSIBLE tokens. and beat the game. good night.
I had a blast playing this. really good job. and also I love the intro I had to watch it again.
the intro is funny I had to restart the game
Fantastic.
edit: oh and that last jump on level 9. I was going to punch someone ;D
I think the difficulty curve should be a little bit slower if this to be released as a full game, and I really thing it should be! with some polishing and enough time put in puzzle design, this can be a full game, and it's perfect for mobile controls for a higher market
good job guys
* Control configuration
* WASD to rotate arrows
* You can bind the arrow/spring to a certain key
* Right click to start each level on the first attempt
* Josh's brother's "shirt" says COOL GUY on it in the ending cutscene (no way)
* Font has lowercase letters, making it easier to read
* Bad ending music
I was originally going to add more to the update, but because this took a while to do, I'm uploading it in its current state and adding onto it in the future. I'll post another comment here when that's finished. Sorry for the wait, and thanks for sticking with me if you're reading this.
Because the challenge of the game is the juggling between tasks quickly, being able to place things before Josh starts moving would point/challenge of the game. I think most people give feedback on how the game is too hard to manage because it looks like a puzzle game when you first start playing but technically it's a real time strategy game with light puzzle elements.
Also I like how you were sold on the premise because the name Josh Dumb because personally the stupidness of the name would make me want to check it out if I glanced at it, and it's funny to see that someone else was interested in it for that reason.