QT's Cells by Mental Inaction
You are QT-3.14. A small robot who's power generator has broken down! For 10 days, you'll have to scavenge the world for new power cells to keep yourself running.!




Created in Game Maker Studio 1.4, with Paint.Net as my main graphics editor, SFXr for sound effects, and Bosca Ceoil for music.
| Youtube | https://mental-inaction.itch.io/qts-cells |
| Original URL | https://ldjam.com/events/ludum-dare/46/qts-cells |
Ratings
| Overall | 197th | 4.023⭐ | 24🧑⚖️ |
| Fun | 769th | 3.545⭐ | 24🧑⚖️ |
| Innovation | 971th | 3.409⭐ | 24🧑⚖️ |
| Theme | 375th | 4.068⭐ | 24🧑⚖️ |
| Graphics | 230th | 4.348⭐ | 25🧑⚖️ |
| Audio | 1019th | 3.238⭐ | 23🧑⚖️ |
| Humor | 906th | 3.125⭐ | 22🧑⚖️ |
| Mood | 233th | 4.024⭐ | 23🧑⚖️ |
| Given | 17🗳️ | 19🗨️ |
Make sure to put a link to this page on itch! I had to get here by typing in your username to the LD website. (I got to the itch page from a random recommendation.)
Very nice effeciently reusing the levels with the help of the story :slight_smile: that also got me hooked by the by.
There are so many little details that I have to go back and count.
Like the room names and the box puzzle and the fact you essentially made the music stop when you know :sob:
In all it feels so thoroughly thought through and I can feel you did you best in possible time. This insipres me at some point :)
Very nice :sparkles: :peach:
I like the core loop, it was super smart finding different ways to make use of the same environment, both for making a jam game, and also it's pretty fun as a player to navigate it in different ways each time and remember where things are.
A little tip for finding the good ending: When you're told you have a limited time to do something you don't really want to do, you can always choose to just do nothing.
This is exactly what I tried to do in a variety of ways but either the timer didn't start and nothing happened or I just got the "Normal ending" (if that's the best one there is then I'm missed another ending)