Return to Nothing by SageWare
In a universe of nothing, you must rebuild. Create a big bang and shape the universe to your will in this space simulator. The game is randomly generated, with a different universe structure every time you play. Learn about the many alien races you have created, planet types, find various secrets, and 9 possible Game Over endings.
How to Play: This game is very sandbox driven. Click "Bang!" to start the game and watch the universe be created. Explore planets, learn the story behind the alien races, and decide whether to help or destroy them. Align yourself with Benevolence (Good) or Malevolence (Evil). Find the secrets of the universe. Abandon all hope and start anew. The outcome is in your hands.
Controls: Left Mouse button for Action, Right Mouse button (drag) to Look around, WASD Movement: W up, S down, D right, A left, Q and E to strafe vertically, Hold Right Shirt or Left Shift for fast movement.
Quitting: There was no time to create a Quit button for this build, you will need close the game through Task Manager or force close the game from your task bar.




UPDATED 10/10/19 - Filename changed from working title. Fixed bool to prevent an ending from being obtained upon start. Changed one int value that was preventing an ending from being obtainable.
| Youtube | https://bflatinteractive.itch.io/return-to-nothing |
| Youtube | https://bflatinteractive.itch.io/return-to-nothing-browser |
| Original URL | https://ldjam.com/events/ludum-dare/45/return-to-nothing |
Ratings
| Overall | 601th | 3.417⭐ | 44🧑⚖️ |
| Fun | 902th | 2.833⭐ | 44🧑⚖️ |
| Innovation | 221th | 3.655⭐ | 44🧑⚖️ |
| Theme | 275th | 3.72⭐ | 43🧑⚖️ |
| Graphics | 755th | 3.167⭐ | 44🧑⚖️ |
| Audio | 462th | 3.183⭐ | 43🧑⚖️ |
| Humor | 441th | 2.961⭐ | 40🧑⚖️ |
| Mood | 424th | 3.488⭐ | 43🧑⚖️ |
| Given | 26🗳️ | 42🗨️ |
I love god games too- being able to destroy planets with a single click was deeply satisfying to me.
I like the details put into each species' art/story/etc.
I ran into a small bug where, when holding right click to pan around, I clicked on a planet which kept my mouse from becoming visible/unlocked again.
Good work ! !!
Nice work with the stories of the species living on planets as well as making a game work with basically very little actions to do, but still manage everything fine!
Thanks for playing @ekin, glad you enjoyed the game.
You got it exactly right @themista92! Well, that is one of the ways to play (8 others as well). I hope that after LD45 ends we will add many more things to do and explore. Thanks so much for your kind words.
It might be nice to have a "leisurely" option!
And I made it once to the Hand of the King ending, but I haven't found any secrets!
https://www.twitch.tv/videos/492121753
Glad to hear the game was relaxing @krakadushka. Thanks for playing.
Thanks for your kind words @gamebuilder, it was @gno-evenimente who created the alien races and music, he will be very happy to hear your feedback. Ash planets are my favorite too! I apologize that you hit the panning bug, were you playing the Windows build or Browser? I will have this fixed after LD.
@taophoenix - There is no timer within the game, except for if you try to leave the universe. Is that what you were referring to? If you reached Hand of The King, you destroyed all Evil while aligning with Benevolence. Secrets are a rarity to spawn with each gameplay, we will add more secrets and stuff to do after LD.
Thanks for streaming @jake-marks, really enjoyed watching your gameplay. You almost won the game haha! The universe had 1 good and 1 evil point left, which means you missed 1 or 2 planets. You probably had to move around with WASD to find the remaining one. As for your mention of the "Add Pop" sound being annoying, we will tweak this after LD so it is less abrasive. Thanks again!
The game tells us that the society will be much easier if everyone is either good or evil :smiley:
When it comes to the gameplay itself... Personally, I'm not a big fan of these black-and-white morality systems, with obviously peaceful and obviously malevolent species, especially if it implies that it's a benevolent thing to destroy "bad" people. Also, I kinda hoped that these ray-eyes species (Brilights?) concerned with universe balance would actually react to the balance in the universe changing (be it for the side of "good" or for the side of "evil"). I'd have preferred if the game would describe the outcome of the player's actions, and let them judge whether they like it or not. Also, maybe have more nuances in species behaviour?
One of the additional actions I can think of is moving one unit of population of some species to another planet, and see how they interact (whether it results in a multicultural planet, a mutual eradication or eradication/enslaving of more peaceful species). Of course, this would have been many times more complex and way beyond the scope of the Jam, but since you plan to work further on the project, maybe you'd be willing to try?
Either way, it's a curious project and has some potential, especially with even more wacky species.
I'm definitely going to add a help screen to explain the controls within the game after LD. Hopefully that will end some player frustration.
Since you were not able to get Evil or Good down to 0, this is definitely a bug in calculations, which would have been able to getting 4 of the 9 endings. Would you mind telling me which build you were on (Windows or Browser)?
I appreciate your opinions on the black/white good/evil aspect. I think it would be a great addition to add a neutral stance to gameplay involving the Brilights. Additional species behavior would also be appealing, plus a way to more species around to different planets.
You have posed some very valuable incites for which I am grateful for. We will definitely try to incorporate these into an official release. Thank you very much!
Now that I replayed it on Windows build, I got the ending, too, so it might very well be me ignoring lava planets earlier (I thought they didn't affect overall good or evil, but it seems I was wrong). So maybe there's no error after all, especially if Windows build and Web build use the same underlying base.
--- EDIT ---
But then I played again and got in a situation when there's one good and one evil left, despite there being no planets in sight. So I guess there is a bug after all (maybe something akin to a rounding error).
--- EDIT2 ---
Other time I had a setup where I ended up with seemingly a single planet, and still good and evil in nineties. So yeah, might want to look into that algorithm (on the web version, too).
Other thing - I tried to get the positive balance with destroying all good, but I couldn't make it - the malevolence score of 50 for destroying a good planet is way higher than benevolence score of 10 for destroying an evil planet, so even if I maxed out the good population before destroying the planet (because... uh, it's very good thing to make planet more populate before destroying it, yes), I'd still be short of 20-30 benevolence.
I restarted the game lots of times, but most of the time I got many more good planets than evil planets, and the one time initial evil far outweighted the good and I could get the positive balance, I ended up with 1/1 score and no planets left...
Another thing - the player can randomly get Expert Balancer ending right from the start. I managed to get one by proper and intentional gameplay, though.
By the way, from what you write, it seems like Web and Windows builds are maintained separately (or maybe it's the same codebase, but Web uses more up-to-date one?). At the risk of suggesting the obvious or being ignorant about Unity - have you looked into having a common core code for web and desktop builds, so that you wouldn't need to maintain the changes in multiple places?
I'm not sure how experienced you are in programming, but I feel "extracting common algorithms to a module shared between builds" isn't a possibility everyone will immediately think of, despite how obvious it may seem to many developers.
So, while you might be at the level where it's a common sense to you, or maybe you already tried doing that without much success (I don't know how easy/hard it is to pull off in Unity), I decided to throw that idea here just in case. I hope it doesn't come across as patronising or anything like that. ^^'
P.S. You didn't come off patronizing at all. I would have the same assumptions.
Update: Having a closer look at the rules it seems we can fix bugs just not add new content. I'll see what I can do for the bugs and add a changelog to the description.
I feel it completely missed the mark on theme your starting with something and quite often working towards ending with nothing.
The add population sound was annoying bnut I realllyyy liked the destroy planet sound.
Overall I feel this is a really cool base that has alot of potential and felxability to be developed into something interesting.
Well done! :)
Took a while to figure out the lava planet was good. :D
The alien races and planets were very creative, and I would have enjoyed seeing them fleshed out with even more lore and maybe visuals!
Nice job, I hope you all expand on it!
Though I dont understand the darkmatterlings. Their description says that they dont purposely harm anyone, but they are considered evil and when you max their population they talk about using it to destroy their neighbours, that felt a little inconsistent.
@tad @freso - Thank for playing, glad you enjoyed it!
@gaz-ireland - on the browser build, I too found that the controls definitely didn't translate well haha. We will work to make them smoother for the final release.
@monish-vyas - thanks so much for playing, glad you enjoyed the game!
@dominas - as it is now, you are correct. We hope to add more features for the final release. Thanks so much.
@taddl - Thanks so much for playing. I agree, we still need to work on balancing sound so it is less abrasive. Also, thanks for pointing out the lore inconsistency, we will get that fixed.