Monolith by Kalucifer
UPDATE: Guys thanks SO MUCH for your feedback and kind messages!!
We have fixed some bugs so far, everything has gone straight to Git repository for you to be able to check the source code if you like. We keep itch updated to.
Hope you enjoy!
And speaking of music, we uploaded our original ost to youtube, check it out! https://www.youtube.com/watch?v=Y9YCetREef8
A game about knowing nothing.
Monolith is a puzzle game with rpg-like elements; in this game, you take the place of an unknown protagonist on an unknown realm. Your goal, motives, reasons, abilities, they're all unknown, the only thing you know is the Monolith, who will guide you through your journey, but, your journey for what? What are you doing here? What is the Monolith talking about? And why is he talking... like that? Only one way to find out, there's not much time left, so you better hurry.
Requirements
- OS: Windows 7 SP1+, macOS 10.12+
- Graphics card with DX10 (shader model 4.0) capabilities.
- CPU: SSE2 instruction set support.
- Memory: 4 GB RAM



We have no information about controls and cannot provide you with any further support. Sorry and have fun!
Source code aid...
If you want to know more about this code, we'd be more than happy to hear about you! Write to us: info@applicate.co
| Youtube | https://gitlab.com/kalucifer/ldjam45_applicateco/ |
| Youtube | https://kalucifer.itch.io/monolith |
| Original URL | https://ldjam.com/events/ludum-dare/45/monolith |
Ratings
| Overall | 934th | 3.011⭐ | 47🧑⚖️ |
| Fun | 944th | 2.767⭐ | 47🧑⚖️ |
| Innovation | 754th | 2.933⭐ | 47🧑⚖️ |
| Theme | 1072th | 2.311⭐ | 47🧑⚖️ |
| Graphics | 426th | 3.734⭐ | 49🧑⚖️ |
| Audio | 325th | 3.457⭐ | 48🧑⚖️ |
| Mood | 670th | 3.223⭐ | 49🧑⚖️ |
| Given | 97🗳️ | 11🗨️ |
This events need more people like you. Now you can play our game. Thank you a lot.
The game crashed for me, but I can see from other comments that you are aware of that.
Thank you a lot for play our game and give us your feedback!
Very pretty and sounds great!
I don't really like the real-time deflect things with your sword gameplay for a puzzle game - plus the tutorial telling me to attack and the attack animation made it feel like this wanted to be a fighting game rather than a puzzle game?
I have no idea how this game ties into the theme?
Forgot to say, the restart to resume seems like an interesting and innovative idea for a mechanic, it's just not terribly clear to the player what's going one - looks like a crash.
@chaotikza Hi, our game ties into the theme by this way: Don't know anything at the start, but you can know more and more as you go. And, thank you so much for you feedback too. <3
For the fake crashes I'm wondering if it wouldn't be better to redirect on the title screen instead. That way we don't have to see the splash screen each time.
To conclude I think this game is like getting served a wondefull plate... that falls on the floor, through a hole in the ground, inside a transdimensionnal portal then a wormhole ans somehow still gets right on your table. That's an experience.
Jokes appart, I've added you game in my itch collection. So thanks for the game!
Had a lot of fun "
As others have noted; The deflect feels a bit annoying to use because of the hitbox, the camera feels a bit weird and the fake crashes felt kinda strange. But man this game feels fun though!
Awesome
People who downloaded this trough the Itch app, you should make sure to run it directly by double-clicking on it in Explorer (or Finder), rather than launching it from the client, because if you launch it from the client, it'll _look_ like it works (e.g. the game loads and you can sort of play it) but it doesn't work the way it's _intended_ to work and you cannot actually finish the game.
Some notes for the developer on fixing the Itch client problems:
!>But I will say, at least on Mac (and quite possibly on Windows) this super cool clever thing this does _doesn't work_ when you run the game from the Itch client, because of [Itch sandboxing](https://itch.io/docs/itch/using/sandbox.html). The developer needs to set an [App Manifest](https://itch.io/docs/itch/integrating/manifest.html) and opt out of the sandbox with `sandbox = false` in order for the game to work properly when run from the Itch app.
!> Also, just as a general note, it's really hard to pull something like this off smoothly; when you make your game crash intentionally as part of a secret puzzle, you need to make _really certain_ that it doesn't ever crash _unintentionally_, or the player is even more likely to assume the game is just buggy (something that is already a risk with just the intentional crash). Likewise, if you're going to have the game do unusual things a game wouldn't normally do, you have to make extra sure they work properly. Of course, that's hard to do given the constraints of a game jam.
Thanks a lot!