Juicefruit Orchard by reheated
Run a farm, grow juice, and sell it to game developers to use in their games. Arcade/farm sim.
List of tools used - Coding: VS Code - Code base: extracted code from some of my previous entries - Testing: Firefox, Chrome, Edge - Graphics: Krita - Music and sounds: FL Studio, Komplete, EWQLSO - Fonts: Cellphone, Upheaval




| Youtube | https://reheated.org/games/juicefruit/ |
| Youtube | https://reheated.org/games/juicefruit.7z |
| Original URL | https://ldjam.com/events/ludum-dare/45/juicefruit-orchard |
Ratings
| Overall | 2th | 4.482⭐ | 30🧑⚖️ |
| Fun | 1th | 4.464⭐ | 30🧑⚖️ |
| Innovation | 10th | 4.304⭐ | 30🧑⚖️ |
| Theme | 22th | 4.321⭐ | 30🧑⚖️ |
| Graphics | 39th | 4.107⭐ | 30🧑⚖️ |
| Audio | 3th | 4.481⭐ | 29🧑⚖️ |
| Humor | 5th | 4.278⭐ | 29🧑⚖️ |
| Mood | 10th | 4.161⭐ | 30🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
Great job. Absolutely fantastic game, love your art style. We should work together sometime.
I was debt-free by day 16.
Only 2 minor gripes with it. I wish there was a way to sell all the juice at once. Towards the end my hand hurt from dragging hundreds of juice boxes around :joy:
And man... that maxed out screen shake, it makes me dizzy :joy:
Edit: Just in case it wasn't obvious, I loved this! Will give the link to my girlfriend this evening, and then probably won't see her again for the day
Those are super tiny nitpicks though, and I'm glad for having played this quite funny game.
@netmute, @mathemagician: you're right about the dragging. I think I would have quickly realised the need for a shortcut, if I'd tested with other players - which I always fail to save time for. And your other points are bang on too.

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I would venture to say this is the best game from this LD I've played so far. Great job!
final rating "yalls are too damn good at this jeez"/10, perfect game.
Great job!
Edit: It works great on Safari too.
Some notes I have is that I agree that "drag and drop" was a bit brutal for each berry separately and "GET READY" could be active a little bit less time because after a while I was ready long before harvesting started. Maybe some feature like trees "spoiling" would add some more strategy and difficilty to it or when failing a harvest the tree could disappear... I also always prefer the WASD instead of the arrows out of habit so you could add those too :)
Well done!!
could have added an option to sell all the juices simultaneously but maybe it adds to the charm of the game, maybe warn players about shake, you could have reduce the number of days to make it feel like the player just made it. there was like more than a week left before I paid the debt and finished the game. So the time limitation of a month didn't really matter much
Can't belive u made it by urself in just two days... Good Job! Keep it UP!!!!
It'd be nice to have the audio and graphics for the menu change as well when upgrading the Details and Sound. Other things have been said before by others, probably (like dragging multiple items instead of one by one).
...It's surprisingly enjoyable to play with max Shake.
Only minor downsides would be the dialogue after every harvest and that I had to drag the stuff to sell instead of (double?) clicking for example.