missingBrainHeartbeat by grandtheftmarmot

40 SECOND TRAILER: https://youtu.be/uKq5o2KpTp8
DEV COMMENTARY AND PLAYTHROUGH (SPOILERS!): https://youtu.be/7IzDT-tBdI0
SUMMARY:
Find three robots on a small island using only the sound of their broken hearts. Synchronize their waveforms to wake them up. Grab them all. Launch. <3
Audio required. Headphones highly recommended.

This is a game that largely focuses on audio -- stereo directional identification, and pitch changes. (You can't play this game in mono, for example, and will have a rough time playing on laptop speakers.)
I originally made this for HTML5 so people could play it more easily, but I learned that audio is really really dodgy in HTML5 and for an audio game that could mean a lot of pain for somebody trying to play it, so, just PC now. I am thinking about stripping all but the necessary audio and making a pitch/volume-only based system for an alternate post jam version (no stereo spatial imaging).

Download the zip. Unzip the three files in the same directory. Double click the executable.
KNOWN BUGS:
- My character got stuck twice while testing when a dialogue box popped up when my character was in mid-collision with a tile, so, avoid running into walls I guess
- The sound sliders do not control all the sounds because I ran out of time. I don't know if I feel like fixing this.

CREDITS:
Brian Peters - Everything but art
I wish I could say 0% of the art is mine but there are a couple ms paint jobs in there that somebody has to take the blame for. But any art that doesn't look like it was made by a second grader is either a free marketplace asset, or from the yoyo rpg tileset. All music written and recorded during the jam. All sounds recorded during the jam (except the crickets, which I recorded, but not during the jam.) All coding done during the jam, with the exception of Aura 2.0 Lighting and ezMenu.

| Youtube | https://grandtheftmarmot.itch.io/missingbrainheartbeat-ld46-version |
| Original URL | https://ldjam.com/events/ludum-dare/46/missingbrainheartbeat |
Ratings
| Overall | 427th | 3.85⭐ | 22🧑⚖️ |
| Fun | 1056th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 81th | 4.1⭐ | 22🧑⚖️ |
| Theme | 1349th | 3.6⭐ | 22🧑⚖️ |
| Audio | 47th | 4.275⭐ | 22🧑⚖️ |
| Humor | 841th | 3.175⭐ | 22🧑⚖️ |
| Mood | 561th | 3.75⭐ | 22🧑⚖️ |
| Given | 29🗳️ | 17🗨️ |
However I forgot to mention in earlier comment that after finding all 3 robots I wasn't sure where to that beacon. I had to watch the youtube video for that, because I felt stuck and I wanted to complete the game.
Apart from this and me being critical I enjoyed the game. It was fun experience.
It also wasn't clear what water I could walk on and which may have just been some interaction with the beam of the flashlight. The other thing that happened was that I thought the syncing was something that I had to do early instead of just finding the robots kind of early so I kept toggling them on and off and trying to match them up with background music, but I think having the option to toggle them on and off in the beginning wasn't that useful.