The Claimants of Death by SirMichel
The Story

The God of Death was murdered by the God of Life. The whole world is stuck in a loop between life and death and nobody can die anymore. Now it is up to you, an eternal warrior and an ascendant of death, to claim what's rightfully yours. Break the endless loop of death and rebirth and defeat the other claimants, even if you have to start at the same point again and again!
How to Play

Attack by clicking (and holding) the left mouse button. Hold the mouse button down and move your mouse to define the path of your sword. Drawing loops with your sword will deal extra damage and you can hit more enemies at once. However, holding the mouse down will drain stamina (the green bar).
Cast a fireball by pressing the right mouse button. This will cost you mana (the blue bar). Mana can be refilled by collecting blue flasks or by reentering the loop of live and death by dying.

The Development
We are a small team of two developers, a sound engineer and a voice actor. All assets (voice acting, music, sounds, graphics) were created during the jam. We used Unity as engine, Paint.net and PhotoLine for graphics, Ableton Live for sound and music and two boxes of beer for extra power.



| Youtube | https://sirmichel.itch.io/the-claimants-of-death |
| Youtube | https://sirmichel.itch.io/the-claimants-of-death |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-claimants-of-death |
Ratings
| Overall | 762th | 3.528⭐ | 20🧑⚖️ |
| Fun | 772th | 3.368⭐ | 21🧑⚖️ |
| Innovation | 788th | 3.342⭐ | 21🧑⚖️ |
| Theme | 964th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 1046th | 3.289⭐ | 21🧑⚖️ |
| Audio | 182th | 3.917⭐ | 20🧑⚖️ |
| Humor | 695th | 2.833⭐ | 20🧑⚖️ |
| Mood | 532th | 3.639⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 13🗨️ |
The attack with mouse was great and the enemies too. Great work for the short time given.
I really liked the spinning mechanic, but I feel like you guys didn't go far enough with it. Obviously 72 hours isn't enough time to design and build a full game but I think if you would have focused on refining the spinning mechanic and less on the world and enemies, you could have had a hit on your hands.
Instead of simply spinning in circles to attack, the spinning could have instead been used to block and counter enemy attacks. When an enemy spins to attack you, you spin in the opposite direction to catch their sword and deflect it, then quickly do another spin to attack during the opening.
Also, I think stamina is not a very good mechanic for this game. I found that I was looking forward to finding large groups of enemies and slicing them to pieces, but after a few spins my guy would just stop attacking and it felt extremely unsatisfying.
Maybe instead of a stamina bar that has to recharge it could have just had some sort of spin limit. Like if you know you can only do 2 full spins before stopping, you could plan out your attacks better.
Overall though, great job coming up with a fun unique idea and implementing it in such a short amount of time. I hope you guys don't fully abandon the idea after this jam since I think it has some serious potential.