Luminous Edge by Yword

[raw]
made by Yword for Ludum Dare 47 (JAM)

Description: Play as Lumina, the sword of luminary, on its quest to eliminate darkness.

Controls: - AWSD/JIKL : Move - Z/J: Attack - X/K: Skill 1 - C/L: Skill 2 - R: Reset

Credits: - Music "~SW~ Into the Fray" by SkyeWint https://www.newgrounds.com/audio/listen/496854

  • Music "Battle Theme I" by Koori-kun https://www.newgrounds.com/audio/listen/291042

Remarks:

Press R to reset, every time you reset, a player afterimage will be spawned at the last reset position. The max count of afterimage is 2.

s1.png

s2.png

s3.png

Ratings

Overall 34th 4.28⭐ 61🧑‍⚖️
Fun 30th 4.22⭐ 61🧑‍⚖️
Innovation 206th 3.907⭐ 61🧑‍⚖️
Theme 923th 3.517⭐ 61🧑‍⚖️
Graphics 36th 4.61⭐ 61🧑‍⚖️
Mood 89th 4.198⭐ 60🧑‍⚖️
Given 94🗳️ 98🗨️

Feedback

Diego Teran
05. Oct 2020 · 21:18 UTC
I loved this game! Combat feels nice and the animations and art are really well made. That final boss was hard :)
Pieter-Uys Fourie
05. Oct 2020 · 23:51 UTC
Great game. Felt very polished. Was fun to play
Ponoran
06. Oct 2020 · 15:02 UTC
Love it ! :smiley: The concept to respawn and duplicate yourself is a very nice idea, congrats !
A special congrats for the design and the music,:clap: how did you create such amazing animation when attacking ?
Wolfrug
06. Oct 2020 · 15:03 UTC
Huh, that was super polished to be sure. Could use some rethinking re: the keyboard bindings though, since you need to use both attack keys (z, x) and the reset key (r) while navigating (regular wasd). Maybe bind attack to mouse one, reset to mouse 2..something like that :) Food for thought!
Rhaelser
06. Oct 2020 · 15:08 UTC
Love the graphics; suits the game perfectly!
davidcmcdonald
06. Oct 2020 · 15:13 UTC
I mean, screw you! haha. Your game is bloody awesome! honestly surprised this is a jam game. I think you could turn it into a pretty sweet mobile title if you were inclined.
Seskon
06. Oct 2020 · 15:13 UTC
Very nice graphics and effects loved it :)

small enemies need a bit work, they feel kinda wired, maybe make them have less health or smth to increase the overall speed of the game
Bentekiller
06. Oct 2020 · 15:48 UTC
Never felt more like a bey-blade, gotta love those attacks. On top of the combat also little bit of a puzzle to line up the swords. Had it hardest when fighting enemies and needed the duplicates for later in the lvl so they needed to stay alive, tough they are quite squishy, definitely against the boss was it really tough. Really nice visual that felt great!
danframe
06. Oct 2020 · 15:55 UTC
wow this game was sooooo cool, graphics, effects and animations was very good. Well done, besides, you did this alone...
Daitse
06. Oct 2020 · 17:16 UTC
Nice game ! Graphics are good, the music fits well, the gameplay is polished ! Well done !
Zay
06. Oct 2020 · 22:47 UTC
This was a great game! What drew me into playing this one was the title art so HUGE props to that.

I love how you also gain new abilities as you progress throughout the levels. Furthermore, the way you allow the player to quit the game with just a simple click is great! Smooth transition and something I can go back to when I'm ready.

I'm still stuck on the final boss, but I think everything else you had was great! If you need some original music for this Hmu and I'll be down to do it for ya ;D
Searing Arrow
06. Oct 2020 · 23:27 UTC
Really a great game! I had a lot of fun with this one! The music slaps, the gameplay feels fun, the game has nice art and generally a great visual aesthetic. Really a great job to the creators of this one!
BarelyEvenGames
06. Oct 2020 · 23:35 UTC
Wow, what a pretty game! Loved this. That second level was super strange to figure out though. I think you might want to say something about how to do the power in the description because I thought everytime it said "restart" that I had failed and locked myself in a room. I had no idea the shadow sword could win for me. Great game though!
Coda Highland
07. Oct 2020 · 16:09 UTC
This game is beautiful. Excellently done, good controls, interesting puzzles. I'd almost not believe it was a jam game with this level of polish.

Have to agree that the second level was really hard to figure out. Even once I realized there was a shadow sword, I couldn't figure out how to get it on the other side of the barrier. I'm still not sure what I did differently on the run that worked.
Gonzalol
08. Oct 2020 · 07:20 UTC
Amazing game. The animations are incredible, the graphics are great and the music is also perfect. It fits the theme, its a 5 star overall.
nonozuchu
08. Oct 2020 · 16:10 UTC
Wow!! Doesn't look like a jam game at all! Good job. My only sugestion (that I dont know if would work well) would be to make the characters look at the mouse position
Tino
08. Oct 2020 · 16:59 UTC
Whaaaaat, alone in 72h?? This game was sooooo good. (Took some time to beat the boss).

I'm not gonna repeat everything everyone is saying above but just know that I agree with them.

In an attempt to make this comment useful I will just say I would have much prefered the attacks buttons to be something like "I, O, P". It is a bit uncomfortable to have the right hand on "Z,X,C". The absolute best would be a gamepad controller option :p
island-jam-2-group-3
08. Oct 2020 · 20:30 UTC
Loved the game! I couldn't stop until I finished it, so good job! ;-) The attacks and the levels had an amazing design too. If I would complain of something it would be that the transition between levels was too bright ^^U
Gao Ming
09. Oct 2020 · 09:56 UTC
Cool idea! Amazing :)
Miklou
09. Oct 2020 · 16:30 UTC
Really polished game ! Nice work ! The music feats very well, and the controller was really intuitive. Good job !
JHax
09. Oct 2020 · 21:52 UTC
This is incredible!

Great blend of action and puzzle mechanics and really well polished!
Alex Bolle
10. Oct 2020 · 10:28 UTC
The game has an incredible mood, lacks a bit of nervosity but overall It's amazingly polished, thanks for the fun!!!
nicardo
10. Oct 2020 · 16:52 UTC
Done so well. Good clone mechanics and cool colors. One the best game entry for LD47.
Garet
10. Oct 2020 · 16:54 UTC
YEEEEES, I finally beat Dark Edge !
Awesome mood on the game, great use of the "restart" button, quite cool last boss, great controls and the graphics were awesome too !
The only downside is : I want to play more !!

Congratulations, it was a lot of fun mate !
gardosj
10. Oct 2020 · 16:58 UTC
Great work! Controls are really smooth and the 'reset' mechanic fits really well with the theme. Really like the graphics as well - the moving layers in the background along with the flashing lights really add to the chaotic feeling of controlling multiple characters at once. My only issue is that I'd sometimes die and restart a level before even knowing what happened. Overall really impressive game!
Captain Nakou
11. Oct 2020 · 14:03 UTC
This is a gorgeous game that I can't believe you made in so little time.

A little inconfortable to play on a AZERTY keyboard, but really coll!
MZA
11. Oct 2020 · 14:20 UTC
I love how juicy this game feels. took me a good minute to note that the respawn is one of the core features. Great game.
Artyom Volkov
11. Oct 2020 · 14:26 UTC
A nice game with slick movement, great animations and a lot of juice. Well done!
acaral
11. Oct 2020 · 15:03 UTC
Just love it.

For me : One the best entry of the LD47.

Why ?
>graphics

>Art direction

>Sound

>Ideas

>gamelay

>Leveldesign

>Nervous

>Feel

Too good
Lone_Wolf
11. Oct 2020 · 22:20 UTC
Awesome work, haven't managed to beat the boss yet. I'll have to try again later...
Vivoubos
12. Oct 2020 · 09:18 UTC
A puzzle game + boss fight! Nice entry!

One of the best entry! I loved it
NickyKendy
13. Oct 2020 · 01:43 UTC
Very solid! The graphic and effects strongly catch my eyes! And the music is so vibing!
OwlyCode
13. Oct 2020 · 21:31 UTC
It's impressive how polished this is! Couldn't beat the boss and gave away after many attempts, but I was hooked from level one until the end!
Vesk
17. Oct 2020 · 09:20 UTC
I don't think it fits the theme very well. The graphics were great. Controls could've been better and I couldn't beat the boss.
Ale
17. Oct 2020 · 18:46 UTC
Holy crap that was jaw dropping. Those particle effects were amazing, the music was great, the graphics were great. This was one of the most polished LD games I've ever played. Great work!!
Omiya Games
17. Oct 2020 · 18:57 UTC
I actually had a lot of fun with this game. What a tasteful, yet effective use of particle effects and screen shakes. The last few levels, including the boss, I thought used the after-image to boost fire-power mechanic quite cleverly, and would love to see this game expanded upon with more unique puzzle ideas like that.

There were parts in the game I was really confused with, such as the behavior of lasers in relation to cyclone attack, and how much health after images have. For example, in the level with split paths, I kept dying because I couldn't tell which direction the lasers came from, and thought I had to have 2 after image, with one protecting me in one lane. From experimentation, it turned out my main sword could deflect the laser with its own cyclone attack, so I though maybe I only needed one after image and cyclone laser. But even that took multiple tries because for some reason, my after image died faster dealing with lasers *even though it was using cyclone,* and my main sword didn't lose health doing the same thing. I've had similar technical problems for the burst fire attack, as sometimes the blocks didn't disappear when struck by either the main sword or the after image sword's fireball. I did find this less frustrating since most levels with these obstacles didn't require twitch reactions.

It might be interesting to explore other methods of "aligning" the after-images, instead of requiring the player to utilize the environment geometry to make it happen. I feel that was a bit time-consuming.
CodeRaurus
25. Oct 2020 · 09:39 UTC
Very nice game, I enjoyed it! Visually the game is beautiful, with all the effects and all. Soundtracks were well picked, although the boss music could've been heavier for me. I liked the afterimage mechanic. The afterimages felt slightly too weak, dying very fast. I didn't find much use for them outside clearing the level obstacles. I tried using them in the boss fight, but they didn't last long... :D

Overall polished game, good job!
jjoeyay
25. Oct 2020 · 19:53 UTC
my gosh, amazing entry! played through to the end--
pretty spectacular display the over-the-top particle effects really seal the deal for me honestly i'm a sucker for that kinda stuff -- satisfying, mechanically fun, honestly i have to dig to find anything i can criticize about this it's awesome, all i can say is i suppose the occasional pixelated assets clash a little with the otherwise pristine high resolution aesthetic, and that's about it!
SevenLevelGames
27. Oct 2020 · 06:17 UTC
What a amazing game ! Grapwhics are very cool and game mechaics pretty good, Great Job !
MidoriMelody
27. Oct 2020 · 06:37 UTC
This game is really cool. I liked the music and I had fun once I got the hang out resetting. Awesome game!!