Luminous Edge by Yword
Description: Play as Lumina, the sword of luminary, on its quest to eliminate darkness.
Controls: - AWSD/JIKL : Move - Z/J: Attack - X/K: Skill 1 - C/L: Skill 2 - R: Reset
Credits: - Music "~SW~ Into the Fray" by SkyeWint https://www.newgrounds.com/audio/listen/496854
- Music "Battle Theme I" by Koori-kun https://www.newgrounds.com/audio/listen/291042
Remarks:
Press R to reset, every time you reset, a player afterimage will be spawned at the last reset position. The max count of afterimage is 2.



| Youtube | https://yword.itch.io/luminous-edge |
| Youtube | https://www.newgrounds.com/portal/view/768237 |
| Original URL | https://ldjam.com/events/ludum-dare/47/luminous-edge |
Ratings
| Overall | 34th | 4.28⭐ | 61🧑⚖️ |
| Fun | 30th | 4.22⭐ | 61🧑⚖️ |
| Innovation | 206th | 3.907⭐ | 61🧑⚖️ |
| Theme | 923th | 3.517⭐ | 61🧑⚖️ |
| Graphics | 36th | 4.61⭐ | 61🧑⚖️ |
| Mood | 89th | 4.198⭐ | 60🧑⚖️ |
| Given | 94🗳️ | 98🗨️ |
A special congrats for the design and the music,:clap: how did you create such amazing animation when attacking ?
small enemies need a bit work, they feel kinda wired, maybe make them have less health or smth to increase the overall speed of the game
I love how you also gain new abilities as you progress throughout the levels. Furthermore, the way you allow the player to quit the game with just a simple click is great! Smooth transition and something I can go back to when I'm ready.
I'm still stuck on the final boss, but I think everything else you had was great! If you need some original music for this Hmu and I'll be down to do it for ya ;D
Have to agree that the second level was really hard to figure out. Even once I realized there was a shadow sword, I couldn't figure out how to get it on the other side of the barrier. I'm still not sure what I did differently on the run that worked.
I'm not gonna repeat everything everyone is saying above but just know that I agree with them.
In an attempt to make this comment useful I will just say I would have much prefered the attacks buttons to be something like "I, O, P". It is a bit uncomfortable to have the right hand on "Z,X,C". The absolute best would be a gamepad controller option :p
Great blend of action and puzzle mechanics and really well polished!
Awesome mood on the game, great use of the "restart" button, quite cool last boss, great controls and the graphics were awesome too !
The only downside is : I want to play more !!
Congratulations, it was a lot of fun mate !
A little inconfortable to play on a AZERTY keyboard, but really coll!
For me : One the best entry of the LD47.
Why ?
>graphics
>Art direction
>Sound
>Ideas
>gamelay
>Leveldesign
>Nervous
>Feel
Too good
One of the best entry! I loved it
There were parts in the game I was really confused with, such as the behavior of lasers in relation to cyclone attack, and how much health after images have. For example, in the level with split paths, I kept dying because I couldn't tell which direction the lasers came from, and thought I had to have 2 after image, with one protecting me in one lane. From experimentation, it turned out my main sword could deflect the laser with its own cyclone attack, so I though maybe I only needed one after image and cyclone laser. But even that took multiple tries because for some reason, my after image died faster dealing with lasers *even though it was using cyclone,* and my main sword didn't lose health doing the same thing. I've had similar technical problems for the burst fire attack, as sometimes the blocks didn't disappear when struck by either the main sword or the after image sword's fireball. I did find this less frustrating since most levels with these obstacles didn't require twitch reactions.
It might be interesting to explore other methods of "aligning" the after-images, instead of requiring the player to utilize the environment geometry to make it happen. I feel that was a bit time-consuming.
Overall polished game, good job!
pretty spectacular display the over-the-top particle effects really seal the deal for me honestly i'm a sucker for that kinda stuff -- satisfying, mechanically fun, honestly i have to dig to find anything i can criticize about this it's awesome, all i can say is i suppose the occasional pixelated assets clash a little with the otherwise pristine high resolution aesthetic, and that's about it!