Escape From Rotting Town by Jonathan Lorenz

Punch your way out of town trough the cultists!

My original plan was to make a gameloop with waves of ennemies and a map where you loop around the town, searching for clues on how to get out. Unfortunately I overscoped (again). Hope you have fun anyway!

Controls :
Move : left stick / WASD / ZQSD
Punch : south button / P
Open door : west button / O
Tools :
Made with Unity and Visual Studio
Music made with Renoise
Graphical assets from PolyPerfect
| Youtube | https://pplorux.itch.io/escape-from-rotting-town |
| Original URL | https://ldjam.com/events/ludum-dare/47/escape-from-rotting-town |
Ratings
| Overall | 1528th | 2.816⭐ | 21🧑⚖️ |
| Fun | 1300th | 2.868⭐ | 21🧑⚖️ |
| Innovation | 1619th | 2.211⭐ | 21🧑⚖️ |
| Theme | 1667th | 1.842⭐ | 21🧑⚖️ |
| Audio | 493th | 3.525⭐ | 22🧑⚖️ |
| Humor | 1145th | 2.125⭐ | 18🧑⚖️ |
| Mood | 551th | 3.625⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 16🗨️ |
The music set a really good tone; I'm not sure what soundtrack I would expect for a game where a construction worker punches cultists, but now I can't think of any other one!
You mentioned that you're going to do some bug fixing; the two biggest things for me were the fact that the y-axis was inverted for me (might just be my brand of controller? I haven't had the issue with other jam games, though) and the music wasn't set to loop--it stopped playing while I was mid-punch on the third cultist.
The background music is great to set the tone of the game and the visuals have a nice vintage touch.
Not sure how much it fits the theme but it's a great start for a game.
Punching didn't really seem to respond how I would have liked it to. There's some lag there, and I ended up punching twice half the time.
I also feel that switching from running left to right (and vice versa) should turn the character entirely, and not slowly rotate them. There was a few times where I wanted to turn 180 and just ended up facing up or down instead because I let go too quick. But as I was fighting at the time, I was just swinging my fist in the wrong direction.
I also noticed I could punch through the fences and kill cultists on the other side.
But it's a solid base for what could be a bigger game!
Didn't found the bug about punching cultists trough the fences, so thanks for that.
Really enjoyed it.. The atmosphere was great.. I think the punch animation was a bit too slow.. But thats my only critique.. Good job!
The enemies bleeding to death after I punched them was a bit strange. Mayber the character would have needed a knife or something.
@onkel-mo Thank you for commenting! I imagine the punch just knock off the enemies, but when they fall, they actually hit their heads to the ground and bleed to death ^^
Here are my feedback:
_Positive points
- Good graphics
- Good music and SFXs
- Gamepad support
- Character's movement felt responsive
_Negative points
- Imprecise combat system, not sure if I hit well the enemy
- Input lag when hitting, sometimes I had a "ghost" attack input from my character whereas I didn't use the attack input
Overall: gg for your work!
@morcado Thanks for the bug report!
@virtual-turtle-studio You are absolutely right. The money mechanic was supposed to be part of a more complex system, with waves of ennemies. But yes, in the current state of the game, it doesn't make sense.
some kind of gameplay progression would have been nice, like stronger attacks to deal with the increasing number of enemies.
The combat worked and I didn't find any bugs at all! I was able to cheat a bit by opening the last door and just running past the enemies to the end, but that's hard to stop in most games!
The graphics were great and fit the genre of your game. The music and sounds enhanced the experience and fit in nicely too. It would have been nice to have weapon upgrades or a boss, but that would be really tough given the amount of time given. It was pleasant to be able to use a controller as well, which seems so rare in gamejam games. Nice one!
Overall, solid game!
*~Jack Soulie~*
It seemed to be possible to get the cultists to punch each other by manoeuvring around them carefully. Not sure whether or not this was intentional, but it added a nice tactical element to the game (and seemed to be the only way to make progress against larger groups). It might be interesting to build more elements like this into the gameplay.
Playing with controller feels ok. There is a really strange buffer window on the punch action.
Nice visual assets choices, nice music and nice sounds!
Thanks for the game!