Amnesiac Adventurer by justinooncx

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Our brave adventurer has made it to the final floor of the dungeon, and the Final Treasure is within his grasp... but wait, how did he get here in the first place? Help our forgetful friend recall how he cleared every previous dungeon floor, working backwards to jog his memory! One thing he's sure of, though... He started each floor with no items whatsoever!
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Amnesiac Adventurer is a dungeon puzzle with a twist; start from the end, and make your way to the beginning! The only rule is that your adventurer started out the floor with no items! Think backwards in time, and try not to end up in impossible situations! Of course, you can take the easy way out... Maybe your Amnesiac Adventurer didn't open every single chest and kill every single zombie. But then... who did?
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HOW TO PLAY - WASD to move - Use the Mouse to click buttons when prompted on the top left of the screen - Click on Retry to refresh the level and start from the end - You can only hold one of each type of item (helmet and sword) - Your goal is to make your way to the entrance of the dungeon WITHOUT any items on you (helmet or sword) - Interact with all possible objects to get the full score and good ending!
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Gah, this was a hell of a project to do... I've made games solo before, and I've worked on Unity games before, but this is my first solo Unity project! Whiiiiich is why the polish is severely lacking, and the UI sucks even more than usual. Plus, I just bought Playmaker two days before the jam started, so suffice to say I was learning how things worked the hard way. Using a brand new engine for game jams is the best way to get caught up with what you need to know, in my opinion!
If time permits, I'd love to polish up this game, maybe add a few more levels, a few more objects to interact with... Consider this a short preview of what could be! Music, sound effects, particles, maybe a mobile build, the whole shebang. In the meantime, though, enjoy the game, and don't forget to give me your opinion so I know whose game to play next!
Also, if anyone is planning on recording a playthrough, I'm mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right!
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Programs used: - Unity (Playmaker) - Magicavoxel
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Ratings
| Overall | 42th | 3.971⭐ | 54🧑⚖️ |
| Fun | 62th | 3.798⭐ | 54🧑⚖️ |
| Innovation | 13th | 4.288⭐ | 54🧑⚖️ |
| Theme | 18th | 4.346⭐ | 54🧑⚖️ |
| Graphics | 86th | 3.885⭐ | 54🧑⚖️ |
| Humor | 103th | 3.2⭐ | 52🧑⚖️ |
| Mood | 224th | 3.212⭐ | 54🧑⚖️ |
| Given | 36🗳️ | 46🗨️ |
Awesome entry!
@karlipoppins Ah, man, great minds think alike! I totally wanted to play some music backwards as the BGM, maybe add blood particles flying back into the zombie when it's un-killed, stuff like that... Maybe after the jam is over!
i got some error :((
@jordanvang Thank you for the feedback! Following on what I just replied to Corrade, I super duper want a reverse-play at the end of the level, and utilizing the rewind feature to do so sounds like the best way to do it! For now, though, any forward-replays have to be done manually by the player... Perhaps when I get better in Playmaker, I'll come back and add it as a feature!
> Also, if anyone is planning on recording a playthrough, I’m mighty curious how the game would look when you play the video backwards. Hope I got the backwards logic right!
I tried to record it so that I could play it backwards. I don't know of a way to "reverse" a video, but I manually scrubbed through it backwards in VLC and it looks mostly correct! Minus some awkward turning after interactions. You can check it out here: https://www.dropbox.com/s/vi933xvat3xzr4w/Amnesiac%20Adventurer.mp4?dl=0 I tried a few times to get a flawless run so that there wouldn't be any fluff. Enjoy!
instead of getting items, you put back the items, or lose them... by getting them
its kind of confusing what i mean
but just play the game and you'll see
The game is really cool, i love it - i spent too much time on this game messing if i can get a different result etc.
Keep up the awesome work!
Took a while to figure out, but the puzzles are quite good as well. Positively surprised by the use of theme here. Nicely done!
- Making it so just having nothing is all you need to progress, instead of actually "clearing" the levels is a nice touch; it's rare for puzzle games to have flexible difficulty like that
- You mention it'd be cool to see a reversed replay of players' runs; if you switched to using grid-based movement for the player, it probably wouldn't be too difficult to simply record their inputs and then play them back in-engine to do this (still a big ask for a jam game tho haha)