Keep it Lit! by mharring
It's dark, dark enough that you can only imagine the horrors that lurk in the shadows...
Keep your fire burning until the sun rises. Stay warm by the fire. And most importantly, enjoy setting some things on fire!
Update: Updated the game to fix performance issues and to fix a bug when throwing multiple items.






| Youtube | https://mharring.itch.io/keep-it-lit |
| Youtube | https://mharring.itch.io/keep-it-lit |
| Youtube | https://mharring.itch.io/keep-it-lit |
| Original URL | https://ldjam.com/events/ludum-dare/46/keep-it-lit-2 |
Ratings
| Overall | 518th | 3.8⭐ | 37🧑⚖️ |
| Fun | 1003th | 3.426⭐ | 36🧑⚖️ |
| Innovation | 1527th | 3.132⭐ | 36🧑⚖️ |
| Theme | 241th | 4.162⭐ | 36🧑⚖️ |
| Graphics | 820th | 3.9⭐ | 37🧑⚖️ |
| Audio | 616th | 3.574⭐ | 36🧑⚖️ |
| Humor | 1481th | 2.613⭐ | 33🧑⚖️ |
| Mood | 1074th | 3.47⭐ | 35🧑⚖️ |
| Given | 63🗳️ | 55🗨️ |
Okay so, first of all, the pixel art is just super!! :open_mouth:
Second of all, you've made good use of the Godot Engine! The fire particles were awesome! It seemed to me that the items appeared randomly on the map? Or is it just me? :thinking:
Third of all, the sound effects were well chosen! Especially the duck! :laughing:
Greato Jobu! :smile:
I played through twice and survived up until 16 seconds left. Is it better to save fuel for later?
I like the lantern, throwing, and body heat mechanics and I think they add a lot to the experience.
I lost with about 30 seconds left because I underestimated how quickly the fire would go out while I was away (I was juggling about 5 objects).
This didn't really ruin the experience but it was a tad misleading.
Good job!
5/5, would accidentally throw my lantern into the fire again ^^
I thought I had it all figured out and then the game over screen suddenly appeared around the 1 minute mark. The fire was going fine and I went out to collect more stuff and then, bam: game over (the fire went out). No idea how I was supposed to prevent that from happening. If the fire dying rate increases to that extent in the last quarter of the game, it seems kinda rushed and unfair to the player.
Sill, nice entry. I enjoyed it while it lasted :)
It gets quite hard at the end! The one time I thought I was going to make it, the character threw the things on the ground instead of in to the fire!
The rate at which it got colder at the end felt a bit unfair, but if the rate was progressively speeding up over time I would have been more able to prepare for it.
There are some suggestions that I'd like to tell you about. The first thing is adding more scary features can add to the game's mood (for example when you lose the player will scream). I forgot the other one :) but I think that will help your game.
Very cool game!