Batry Low by SujoyByte

[raw]
made by SujoyByte for Ludum Dare 46 (JAM)

Keep your smartphone alive or it will run out of battery !! My first ever game jam :video_game:

v0.2 - Added logo - Changed some menu elements - Fixed bullet and it's logic - Fixed player control

v0.1 - Initial build

Ratings

Overall 2518th 2.405⭐ 23🧑‍⚖️
Fun 2435th 2.452⭐ 23🧑‍⚖️
Innovation 2458th 2.333⭐ 23🧑‍⚖️
Theme 2175th 3.048⭐ 23🧑‍⚖️
Audio 1581th 1.719⭐ 18🧑‍⚖️
Given 20🗳️ 17🗨️

Feedback

Wet_Band-Aid
21. Apr 2020 · 06:16 UTC
A bit awkward to play. I did enjoy the challenge and the concept but it felt very floaty and awkward.
Minusc
23. Apr 2020 · 15:37 UTC
hahah, that was quite buggy but still quite fun !
🎤 SujoyByte
25. Apr 2020 · 06:35 UTC
@wet-band-aid @minusc thanks for your feedback, I will make it more robust and fluid.
talslain
25. Apr 2020 · 06:51 UTC
I struggled to understand what to do, the shooting felt off, brilliant concept though
The Sin Preacher
25. Apr 2020 · 07:01 UTC
It was a bit hard to play for me. At first try, I did not realized that the character was shooting when pressing space. You should use another color than the enemies for the "bullets". Also maybe a larger level with more weaker enemies to kill before the BOSS fight. Anymay, it was a fun idea.
Stickle
25. Apr 2020 · 07:02 UTC
I like the cute animation at the start as well as the overall style of the game but it was very confusing on what to do.
Robin.G.D
25. Apr 2020 · 15:39 UTC
the bullet feedback and pushing feedback was bit weird. Mostly did not see the bullet shooting. Once I got how the game works. it felt like not a new experience. sorry man. in time you get better:). keep it up!
dk5000p
28. Apr 2020 · 15:31 UTC
I liked the menu screen and the phone getting plugged in to start. The shooting was weird given that the objects had physics. I beat it by just jumping on the enemies heads and bouncing the bullets off the wall, not sure if that was the intention or not.
🎤 SujoyByte
29. Apr 2020 · 12:13 UTC
@dk5000p @robin-g-d @stickle @the-sin-preacher @talslain thanks for your valuable feedback I have improved as much as I could in v0.2 if you want just give it a look :smile:
Stickle
30. Apr 2020 · 02:30 UTC
@sujoybyte Just played through v0.2. Nice additions! Fighting is a bit weird since my bullets seem to shoot around the same distance of the missed and incoming calls so I wasn't really sure if I was supposed to just charge in and spam to win. Great improvements overall!
Rocktavious
03. May 2020 · 18:51 UTC
Overall great work on your first entry (you definitely beat me my first time around!)

The major things i would change would be the jump mechanics - especially for platformers there is a special kind of jump arc that makes it feel weighty and solid and responsive - i'd dig into that for next time.

Great job on having a menu screen and restarting when you die - good polish there. Keep it up and you'll go far!
🎤 SujoyByte
04. May 2020 · 02:36 UTC
@rocktavious thanks for the feedback :smiley: I will revamp more later :-)
Acdia
11. May 2020 · 06:56 UTC
The menu is well polished and the graphics in the game are nice as well. I dont eally get why you removed the graphics rating. The gameplayis has some bugs (I was abled to let the red enemy destroy itself) but it looks great and is already on a good level.
Jojo The Clown
11. May 2020 · 21:27 UTC
Well, I think the game could use some work gameplay-wise. I also noted that you could just press against the calls and spam spacebar to win. In regards to the boss one, he doesn't shoot you from the right side. Overall, neat concept, and the art is pretty cool, but apart from that it just feels incomplete. It has potential though for a neat level-based game though.
🎤 SujoyByte
12. May 2020 · 23:06 UTC
@jojo-the-clown thanks and yeah I worked for graphics and all for over 1 day this is where lose my time then I only code for less then 1 day I even made other enemies for more levels but couldn't implement in time
Aud
26. Jun 2020 · 18:44 UTC
Great game, just wish it worked with mobile.