Slash to Victory by Juin
Using a Controller is Highly Recommended!
Controls:
Keyboard:
Arrow Keys - Move
Up/Space/D - Jump
S - Attack
Shift - Dash
C - View Stats
Controller :
Analog or Dpad - Move
A - Jump
X - Attack
Any Shoulder/Trigger - Dash
Select - View Stats
Can you grow your Power enough to defeat the giant evil eyeball and go on even further?
The Stages are all fully procedurally generated.
They go on infinitely, how far can you get? The giant evil eyeball awaits you after Stage 4!
Tips:
-Press down to fall faster
-Look for chests, they may contain health refills
-You can Wall Jump and Double Jump
-Armour is very powerful for its cost
-Dash on the ground to move faster
Controls:
Keyboard:
Arrow Keys - Move
Up/Space/D - Jump
S - Attack
Shift - Dash
C - View Stats
Controller :
Analog or Dpad - Move
A - Jump
X - Attack
Any Shoulder/Trigger - Dash
Select - View Stats
Can you grow your Power enough to defeat the giant evil eyeball and go on even further?
The Stages are all fully procedurally generated.
They go on infinitely, how far can you get? The giant evil eyeball awaits you after Stage 4!
Tips:
-Press down to fall faster
-Look for chests, they may contain health refills
-You can Wall Jump and Double Jump
-Armour is very powerful for its cost
-Dash on the ground to move faster
Ratings
| Coolness | 100% | 1 |
| Overall | 3.40 | 345 |
| Audio | 3.11 | 263 |
| Fun | 3.78 | 95 |
| Graphics | 3.06 | 498 |
| Humor | 2.71 | 325 |
| Innovation | 2.47 | 836 |
| Mood | 3.05 | 416 |
| Theme | 2.64 | 921 |
Because the art is the same as Rogue Legacy, I cannot vote on this, as it isn't your own.
Here's a Screenshot of his final Stats :
http://i.imgur.com/5aiU56t.jpg
I made all the art, came up with the procedural generation algorithm, came up the enemy AI etc. all by myself.
Sure, i took inspiration from Rogue Legacy, but basically the only thing it has in common with it, is that you kill things with your sword in a Platformer.
That's like saying every Platformer, where you jump on enemies is a Mario Clone.
I just wanted to make a fully randomly generated Platformer with Progression elements, and i'm really proud of the result.
There's a lot here to this entry, with nice art, sound effects, music, and game mechanics w/ upgrades. Well done getting all that done!
The only criticisms I have are that I don't see a connection to the themes, and I felt like maybe the double-jump let me just run past a lot of the dangers and shouldn't be an option.
(Note: I see another commenter saying the art was taken from Rogue Legacy, but a google image search shows that game has different art so I am voting assuming he's incorrect.)
I'd say in that area you're doing really well, I'd say your next step should be to practice polish and presentation =)
Well done!
It was a bit too easy, especially after you level up some times, but nevertheless it was enjoyable. Well done!
For me :
Good points, the game is fun, controller played is pleasure, audio's cool.
Bad points, I don't know where the theme is. Ok it's an RPG like, so there is a Growing in your charactere progress. And for me, there is not enought level XD I want more please :p i play during 30minutes - 1hour :D
So good job ;)
-bob
-bob
Rogue Legacy/20.
The upgrades felt a little overpowered. I was able to survive many of the later rounds even though I was acting very reckless. It would be nice if there was something which forced even high-leveled players to stay on their toes.
Overall great job!