Ortogonalis by pjimmy
A deadly supernova is threatening the existence of our entire universe! It's up to you to contain these massive powers of destruction, with the help of your spaceship, the Ortogonalis, a unique vessel with Hyperspace travel capabilities.
Goal:
Contain the supernova by closing the hyperspace borders (blue borders). You do this by changing the color of the borders from Blue to Purple.
Don't let the supernova grow into it's maximum size, or else we're doomed!
Instructions:
There are only two buttons: A and Escape.
Button 'A' selects game, changes the direction of the spaceship, enters wormholes, and enters the blue borders.
It's important for you to keep track of the spaceships current direction.
Button 'Escape' pauses the game and restarts.
Use the first level for practice purposes. You'll need it in order to achieve highscores!
The faster you are with the controls, the more you'll score.
Requisites:
HTML5/CANVAS browser. Warning: I've noticed sound issues with chrome browsers. If possible use Firefox instead.
You feedback is appreciated!
Peace ;)
Goal:
Contain the supernova by closing the hyperspace borders (blue borders). You do this by changing the color of the borders from Blue to Purple.
Don't let the supernova grow into it's maximum size, or else we're doomed!
Instructions:
There are only two buttons: A and Escape.
Button 'A' selects game, changes the direction of the spaceship, enters wormholes, and enters the blue borders.
It's important for you to keep track of the spaceships current direction.
Button 'Escape' pauses the game and restarts.
Use the first level for practice purposes. You'll need it in order to achieve highscores!
The faster you are with the controls, the more you'll score.
Requisites:
HTML5/CANVAS browser. Warning: I've noticed sound issues with chrome browsers. If possible use Firefox instead.
You feedback is appreciated!
Peace ;)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.18 | 528 |
| Audio | 2.65 | 468 |
| Fun | 3.15 | 484 |
| Graphics | 2.41 | 804 |
| Humor | 1.95 | 646 |
| Innovation | 3.55 | 244 |
| Mood | 2.65 | 697 |
| Theme | 3.40 | 715 |
Simple and fun, I like it!
Feels very much like the old Atari games - made me super nervously hitting the a key over and over again.. :-)
Not very intuitive gameplay but why not. It was actualy fun to play! but technically, it's more of a one button game (unless I missed someting)
Check out Digicross, playable in solo/multi/coop :
http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46758
That was quite fun and hectic by the end. The game was especially good at knowing the right things to do whenever I pressed A which was great for the speed of the game. Excellent job.
Not sure if a pause button counts as a control, but this was still a really fun and unique entry regardless. :)
I enjoyed sooo much.
Addicting by itself.
Have you thought about continuing on it for mobile platforms?
mechanics were easy enough to get within 15 seconds of play, and the challenge increased at a fair pace.
overall, this was a really good entry, simple but fun. Great work :)
Great job! You're games are always very unique. Simple, but unique. This is no different. Wish the difficulty increased by more than just the timer though. Maybe some enemies could enter that you have to avoid with direction reversal?
The music is a bit annoying but stopped after a while ;)
Overall good job!
Well Done!
Nice concept. Well put together.
I would like to take this opportunity to ask a favor. You already rated my game, but I was not allowed "innovation rating." Please could you assess this item now? Take the opportunity to play with some corrections. Very thanks:http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=36629
I'm taking note of all your suggestions. I'll try to find ways to improve the game, like adding enemies, walls or other types of shenanigans, whilst trying to maintain its simplicity.
Also, I will be porting the game to java using the libgdx framework for an android release, whenever I can. If the game ends up with an overall score in the compo top 100th, I might release it as early as February. But regardless of the position or scores, I'll be releasing an android port of the game.
So keep sending those suggestions, thank you ;)
Fun gameplay, I can see a lot of cool stuff done with these mechanics, felt like a potential rhythm type game.
A bit more difference between level would be great.
By the way, in the comments yo my game you said that you got a crash. Please provide full error log. Also, what system you're on? What videocard(s)? Have you tried to update videocard driver?
1939 :)
Only complaint is that sometimes I seemed to have trouble entering a wormhole from the outer ring - I'd switch direction back and forth just outside it repeatedly without entering. Maybe the hitbox for it was small?
If I had to make a suggestion about the gameplay, it'd be great if your ship changed color or something depending on what the button would do so it'd be easier to time presses.
The death screen is cool too.
my score 2886
Overall good job!
Made 4k + score :D
Congratilations!
Nice!
I'd give some more time to switch from one line to another.
I only ever used one button, so you had one to spare =)
I'm making some domain changes and updates, so the webplayer and my web link will be down for a while. You can play on Gamejolt and itch.io instead. Sorry for the inconvenience.
I'd argue it's a one-button game, but hey I see you're point, and it does take quite a bit of skill to make a full game with one button, haha. So, awesome job ;)