Night Radar by ranseur
Night Radar
(as always, title is just two random words)
Theme chosen: "Two button controls"
Armed with just a Morse code capable communications device, guide friendly fighters squadrons to fend off enemy, evil bombers.
Reading the README.txt provided is essential.
Thanks for playing.
Made with Game Maker: Studio.
Sfx: Bfxr.
Version history:
v1.00: initial release.
v1.01: reduced difficulty, fixed small graphical bug.
v1.02: fixed a crash bug.
I am told there are some crashes, but I don't seem to able to reproduce them. If it happens to you, please take a screenshot or copy the text of the error and show it to me. Thanks.
(The original design was quite different, sadly I quickly realised that it would take about 7 days to make that project, and so I had to settle for this instead. Graphics are non existent, and the code is just horrible.)
(as always, title is just two random words)
Theme chosen: "Two button controls"
Armed with just a Morse code capable communications device, guide friendly fighters squadrons to fend off enemy, evil bombers.
Reading the README.txt provided is essential.
Thanks for playing.
Made with Game Maker: Studio.
Sfx: Bfxr.
Version history:
v1.00: initial release.
v1.01: reduced difficulty, fixed small graphical bug.
v1.02: fixed a crash bug.
I am told there are some crashes, but I don't seem to able to reproduce them. If it happens to you, please take a screenshot or copy the text of the error and show it to me. Thanks.
(The original design was quite different, sadly I quickly realised that it would take about 7 days to make that project, and so I had to settle for this instead. Graphics are non existent, and the code is just horrible.)
Ratings
| Coolness | 71% | 3 |
| Overall | 3.17 | 536 |
| Audio | 2.61 | 493 |
| Fun | 3.27 | 392 |
| Innovation | 4.08 | 36 |
| Mood | 3.31 | 262 |
| Theme | 3.57 | 610 |
Gameplay is very engaging if you're willing to sit at all. The challenge is good. Graphics and audio are appropriate for the game style.
Awesome. :D
Unfortunately, I hit an error upon taking down my third fighter, and got the following message:
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_fighter:
Variable obj_fighter.exploded(100048, -2147483648) not set before reading it.
at gml_Object_obj_fighter_Step_0
############################################################################################
Nice work !
It only needs to give a little bit more feedback about which airplane you are currently controlling.