Dimmer by Chaseplays

The screen is dying! Play as Byte, and collect batteries to keep the screen alive!
Controls:
Arrow Keys - Move
R - Restart Level
X - Dash (Uses Up Power)
Z - Run (Uses Up Power)
Tools Used:
Eclipse + Self-Built Java Engine
Audacity
Aseprite
FL Studio 20
ChipTone
IF YOU'RE RATING:
If you're planning to rate the game, please play through at least level 5. The game's pace really starts picking up at that point, and dash/sprint make the game much more fun in my opinion. The game is 8 levels long, and if you're good at platforming, it should take you around 10-15 minutes. If you have the time, I'd appreciate it if you'd play through the whole game.
PERSONAL RECORD: 00:02:08:75
Created by Chase Peterson
| Youtube | https://chaseplays.itch.io/dimmer |
| Youtube | https://chaseplays.itch.io/dimmer |
| Youtube | https://chaseplays.itch.io/dimmer |
| Youtube | https://chaseplays.itch.io/dimmer |
| Original URL | https://ldjam.com/events/ludum-dare/46/dimmer |
Ratings
| Overall | 225th | 3.763⭐ | 40🧑⚖️ |
| Fun | 136th | 3.816⭐ | 40🧑⚖️ |
| Innovation | 675th | 3.105⭐ | 40🧑⚖️ |
| Theme | 561th | 3.632⭐ | 40🧑⚖️ |
| Graphics | 442th | 3.566⭐ | 40🧑⚖️ |
| Audio | 71th | 3.921⭐ | 40🧑⚖️ |
| Humor | 653th | 2.456⭐ | 36🧑⚖️ |
| Mood | 449th | 3.292⭐ | 38🧑⚖️ |
| Given | 41🗳️ | 60🗨️ |
I don't really have any complaints, but for the sake of sounding insightful, I think that jumping and hitting the ceiling might make the players downward momentum increase a bit too sharply.
Also, while not necessarily related to the game itself, I love the game page, especially the screenshots.
@stevenjmiller: I'll definitely look into physics after hitting the ceiling if I make a post-jam version, thanks for the suggestion!
@suchista: Nice, 11 minutes is pretty good! I definitely regret making the first few levels (especially level 3) as hard as I did, but thanks for taking the time to complete it!
@kdgame: Thanks for taking the time to play the game! I made level 3 a bit too hard, and a lot of people I've talked to have gotten stuck there, so you're definitely not alone.
@manimal: 8 minutes is a great time! The unending dash is definitely something I'd have to nerf in a future version, but it has made speedrunning more interesting (especially when combined with sprint). Thanks for playing!
@tylerstraub: Thanks! I'll try to tweak the physics if I make a future version.
@ anonymous: Since you're anonymous I can't tag you, but I'm trying to respond to everyone, so thanks for playing! I'll tone down the battery timer a bit for the first couple of levels for sure in a post-jam version.
My record was around 6 minutes, I swear I wasn't trying to speedrun it xD
On a more positive note, I really enjoyed the game, nice pixel graphics, and I was very impressed by the changing music in each level. The levels were great, I'm just not sure that the dimming screen added much to the game. Overall a great little platformer! :heart:
I can't really find anything wrong with the game. :smile:
Maybe just that some of the later levels felt a bit easier than one of the previous ones, but that's probably very dependent on the player.
Also, removing the current state from the window title would be better so that the fadeout creates pressure for the player.
In any case, well done. Nice game.
@purrsum I'm glad you liked the music, thanks! Also, six minutes is a really fast time, so great job!
@keanutah Yeah, the battery was definitely confusing in hindsight, thanks for letting me know!
@meelo Hmm... I'm not sure why the game would have froze, but thanks for playing until level 8 (that's the last level, so you basically finished!) I think when developing the game, I focused too much on the speedrunning portion of it, and made the standard walking too slow and rigid, so I agree that some momentum and acceleration could helped in normal gameplay.
@rich I'm glad you enjoyed it, thanks!
@thewinrawr Thanks, I definitely spent a lot of time on the music so I'm happy to hear it turned out well!
@alex457 Thank you, glad to hear you liked it!
@zimny11 Thanks, I'm happy to hear you liked the art and music!
@frogman 6 minutes is a great time, thanks for playing!
@yonman Thank you!
@justcamh I think my biggest regret was leaving WASD/shift/ctrl as controls in the game, since arrow keys/z/x are way easier, so I'm glad to hear you figured that out halfway through! Thanks for playing!
@morandigame Wow, I'm glad to hear you liked it! In a post-jam version I'll definitely add space for jump as an option, thanks for the suggestion!
@exewin Thanks, I'm glad to hear you liked the music! Also, 5 minutes is an amazing time!
@weirdybeardyman Thank you, I'm happy to hear you liked the progressive music and dimming mechanic! I'll make sure to check out your game soon!
@kaisean-games That's a good score, thanks for playing! If I make a post-jam version, I'll definitely try to balance out the level difficulty! I hadn't thought about removing the battery percentage, but you actually make a great point about creating pressure. Thanks for all the suggestions!
@boxedmeatrevolution Congrats on making it to the end, I'm glad you enjoyed it!
@niterich It definitely seems like the first couple of levels are too hard, thanks for letting me know. If I make a post-jam version, I'll definitely tweak the physics and try and do make it possible to clear several obstacles at once -- it definitely seems like that would be more fun! Thanks for playing!
@nihushu Thank you, I'm happy to hear you liked it!
@tgiant I definitely agree that the first couple of levels are too hard, thanks for playing!
@bulent-altinay Thanks, I'm glad you liked the music!
@jupiter-hadley Thanks for doing this every competition, it's always a lot of fun to see people play my game!
@jojo-the-clown I'm happy to hear you liked the music, thanks for playing!