Empty Level by shevek
* EN *
Empty Level is an action/reflection game in which you must successfully complete 10 levels on which you yourself place components.
The placement of components is controlled with the mouse and the movement of the character with the keyboard arrows.
To place a component in the level, select it in the lower interface and place it on the screen (the green cursor indicates that you can place it there, otherwise the cursor is red).
Move: Keyboard arrow or WASD
Components position: Mouse (left click)
* FR *
Empty Level est un jeu d'action/réflexion dans lequel vous devez réussir 10 niveaux sur lesquels vous disposez vous même les éléments.
Le placement des éléments se fait à la souris et le déplacement du perso avec les flèches du clavier
Pour placer un élément dans le niveau, il faut le sélectionner dans l'interface du bas et le placer sur l'écran (le curseur vert indique que vous pouvez le placer à cet endroit sinon le curseur est rouge).
Déplacement : Flèche du clavier ou WASD
Position des éléments : Souris (clic gauche)
| Youtube | https://shevekk.itch.io/empty-level |
| Youtube | https://www.dropbox.com/s/14cjzaj1ttp84hp/LD45.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/45/empty-level |
Ratings
| Overall | 150th | 3.614⭐ | 24🧑⚖️ |
| Fun | 118th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 103th | 3.727⭐ | 24🧑⚖️ |
| Theme | 142th | 3.705⭐ | 24🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
I like the fact that you can place anything anywhere and experiment with different possible solutions.
Now, some feedback:
* The sound effects volume was a bit low. At first I thought there was no sound.
* It's sometimes difficult to click on the items in the menu.
* I wonder if making the items aligned on a grid would make the game better (easy to align items) or worse (the game becomes too easy?).
If you added more components and polished the UI this could be a great game! :)
It really embraced the spirit of "start with nothing" in the best way that I saw it so far.
Although the tactic was pretty simple and repeating after the first few levels, it was a unique idea for a mini game. It was a bit too easy because you were able to create the whole level on your own and some AI counter level building would have been nice but probably also way too much for the jam.
Anyways, neat game!