Angry Words by Madbeagle
TLDR; Complete the crossword layout. The word 'NOTHING' is the starting point for every puzzle.
I'm working on the WebGL build - currently it's just loading to a black screen, might have to jump back a few Unity versions.
I came up completely blank on Saturday so this was made from 10AM on Sunday onwards.


Ratings
| Overall | 188th | 3.553⭐ | 21🧑⚖️ |
| Fun | 271th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 171th | 3.5⭐ | 21🧑⚖️ |
| Theme | 139th | 3.711⭐ | 21🧑⚖️ |
| Graphics | 191th | 3.474⭐ | 21🧑⚖️ |
| Audio | 147th | 3.395⭐ | 21🧑⚖️ |
| Humor | 67th | 3.472⭐ | 20🧑⚖️ |
| Mood | 242th | 3.167⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 5🗨️ |
Level 5 or so I made a mess and couldn't fix it, wish there was a reset level button. Other than that quite a solid submission :thumbsup:
Great game. Wonderful execution, the audio is brilliant. Magnificent. A few of the levels actually got me in a bind for quite a while. A level reset would've indeed have been great.
Also, level 10 might be broken. It's impossible to solve.
@lumos Did you solve level 10 in the end or did you get that from the source? No-one should look at that, couldn't even be bothered to tidy the project folder and it's all basically in one script. :D
(and from what I've seen, it's not the kind of theme that promotes a varied gameplay, though people still tried)
I enjoy the gameplay concept itself - on one hand, trying to fit the words into the crossword is quite challenging. At the same time no knowledge of English words is required - you could consistently swap each letter with a Chinese character and NOTHING would change - yet the challenge would not.
I'm not a big fan of the controls - for this game, mouse controls would be way simpler and much more convenient (click to select, move around to choose the right location, right-click to rotate, click on board to place). Also, the game could really use word reset and level reset options alike.
I have no idea why the game starts at the level 2. Also, as someone else pointed out, level 10 is impossible (there's only one way to place PLAYING x YOURE on board, and that way locks out THIS). Maybe it would have worked if NOTHING was placed two tiles higher...?
The graphics are aesthetically pleasing, and music - despite being simple - does a good job keeping the player engaged. I liked the story gradually revealed by words in each level, but sadly I couldn't get past level 10.
Overall, pretty well made game, though it could definitely use better controls and the impossible level needs to be fixed.
Encountered a bug in LV2 where all words have already been placed correctly but the level isn't registered as 'cleared'. Solved it by randomly dropping one of the words on some other place. Another occasional bug where there are two instances of a word when placed and moved around on the board. Won't disappear, unfortunately.
Also, game begins at LV2 and it would be nice to have a button to reset the board (most people have pointed it out). Although not having one does make you think twice before placing the tiles, heh!
...Nice jab at the theme, though.