Draconomics by CyberStarLight


How to play
- You need to collect 1,000,000 gold coins to win. If the dragon rage reaches 100% it's game over.
- If a mole gives the wrong treasure the dragon gets angry, otherwise you get gold coins.
- Kill unwanted moles with left-click.
- You start with a cap on your max treasure size, you have to buy and build mines to increase the cap up to 1,000,000 before you can win!
- When you kill a mole the other moles panic and walk faster, their panic decays slowly when they are not being killed.
Good luck!
Description
This Dragon has no treasure hoard!
Mole minions are running to bring him some of their treasure, but sometimes they bring him trash! Not to mention this dragon is picky, so he only wants particular treasures.
When the moles bring trash or treasure the dragon doesn't want, left click to fireball them! Dragon only wants what it wants. Whenever bad treasure or trash is given to the Dragon, he will become more and more enraged. If Dragon's rage reaches max level, it's game over!
The goal is to fill up the Dragon's treasure trove. Get 1,000,000 worth of treasure to win the game.
Dragon can build up another mole mine by paying 50,000 gold. Click the build button and place them anywhere on the map using left click. Mole mines increase the rate of treasures brought to the Dragon and also the treasure trove's cap! Dragon can also target and destroy mines.
But be careful. If you fireball too many mole minions, their panic will increase and they will run faster to you, bringing both trash and treasure!
Feel like cheating? Press 'G' to get 10,000 gold instantly!
Gameplay Video: https://www.youtube.com/watch?v=4urBC3i63UU

Code: @cyberstarlight & @karim1209 Audio: @cephalo Art: @falu
*Check out the music here: Draconomics OST *
Ratings
| Overall | 407th | 3.594⭐ | 82🧑⚖️ |
| Fun | 490th | 3.361⭐ | 81🧑⚖️ |
| Innovation | 595th | 3.13⭐ | 79🧑⚖️ |
| Theme | 699th | 3.147⭐ | 80🧑⚖️ |
| Graphics | 177th | 4.152⭐ | 81🧑⚖️ |
| Audio | 175th | 3.756⭐ | 80🧑⚖️ |
| Humor | 335th | 3.178⭐ | 78🧑⚖️ |
| Mood | 571th | 3.322⭐ | 75🧑⚖️ |
| Given | 101🗳️ | 88🗨️ |
Despite our complicated relationship, I'd still bring treasure to this dragon and have him pulverise me indiscriminately as he decides he no longer likes my treasure as I'm taking it to him.
Or what if there was some treasure that was too heavy for one mole to hold, so you have to shoot more moles to stop them from bringing it to you!
Just an idea!
Thanks for the fun, great artwork! I would like to see more from this!
It's good to see you guys doing well.
I'll add a shorter simpler explanation for the gameplay @jieyi-na
@catusfelony Ouch XD yeah, it's pretty hard, we didn't have much time at the end to balance the game difficulty as much as we wanted, but it's still fun! thanks for playing
@generalbeans I love your ideas! maybe if we do a post-jam version we will try to add that!
@death-is-cold Hi, thanks, your game looks really interesting, I want to try it later. good luck!
@grangerer you're a bit evil XD I like that
You have to build mines to increase the cap and move towards a full hoard to win.
Sounds and music are spot on!
The title is fantastic. This is the perfect game jam game!
Overall this was well done. The mechanics were interesting and the gameplay was fairly entertaining. Nice work!
That sort of amusement aside, I thought it took a bit too long for the difficulty to ramp up. Maybe I should have built more mines after raising the cap enough...I might try it later since I liked this game.
Very enjoyable :)
- Nice concept, fun game play, good art, and good music. Brilliant work.
- The aiming system is cool, click it and you will hit it, no worries about timing. Made my life a lot easier.
- I liked the idea of the moles coming from the mines you build, it would make the player want to wait as long as possible to build those in order to not make the game harder sooner. However, I didn't feel like there were more moles after building more mines, not sure if this was intentional.
- Hitting one million takes too long. I wouldn't change the goal, but the game could use some combos and different scores to allow greater income.
- It would be a bit more challenging if the rage meter would go up by killing a mole carrying a treasure you want. But this kind of difficulty might not be what you are looking for so its fine.
Great job :D
But other then that, I did enjoy playing it. Awesome work!
Nicely done
* I put the game on fullscreen and went to read the instructions, but it didn't fit my monitor's resolution, I couldn't read it properly =(
* When the dragon thinks about a gem, I thought that it immediately meant that he wanted it, so I let a mole bring it to me, which punished me. I think in a fast paced game, if it happened immediately it would be better.
* I took a while to understand that the button that gives me capacity activates a thing that I must build somwehere. It would be a lot better if it had a clear feedback on the screen, like a message saying "BUILD IT! PLACE IT SOMEWHERE!"
Things I liked:
* Extremely challenging and fun gameplay!
* Simple but nice art!
* Very good and fitting music!
One of the best games that I have played on this LD, good job!