Eloi's Adventure by Convg
Relaxing puzzle platformer with robot gunfights and explosive shadows.
| Youtube | https://convg.itch.io/eloi |
| Youtube | https://convg.itch.io/eloi-new |
| Original URL | https://ldjam.com/events/ludum-dare/47/elois-adventure |
Ratings
| Overall | 848th | 3.462⭐ | 41🧑⚖️ |
| Fun | 816th | 3.329⭐ | 40🧑⚖️ |
| Innovation | 739th | 3.395⭐ | 40🧑⚖️ |
| Theme | 1225th | 3.171⭐ | 40🧑⚖️ |
| Graphics | 1120th | 3.205⭐ | 41🧑⚖️ |
| Audio | 984th | 2.722⭐ | 38🧑⚖️ |
| Humor | 1002th | 2.397⭐ | 36🧑⚖️ |
| Mood | 1205th | 2.986⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 62🗨️ |
Would be nice if the movement has decleratio, currently just stop dead.
But hey never enough time!
@dk5000p I accidentally inverted the explosion so it's more powerful the further away you get. I'll also work on stopping players skipping gates in post LD.
@thebooksnail Thanks for the review. Glad to hear you played through it all :). I'll perhaps make the player flash red when damaged in post LD
Really liked the game. The movement feels very good. I did not do the boxes in the final level, so I had to abuse the movement to get to the portal :D Luckily I recorded a shadow, so I have a gif of how I did it :D

The shadow mechanic was a super cool take on the theme.
Keep up the good work!
I had a bit of a hard time figuring out how I'm supposed to use the shadow to solve problems. So I solved them the old fashioned way, with speed and guns :ok_hand:
@reallyqbert We're working on making the boxes easier. It's quite confusing for players at the moment because I did the physics wrong which made the explosion push the box less the closer the shadow was.
I think the game mechanics were really thought out well and work good together.
nice game!
A fun little experience nonetheless. Good job!
The concept is pretty interesting though, and the gameplay feels good. I'd say a little coyote time would help as well as recording jump before hitting the ground, so that the player doesn't need to be as pixel precise as the program is, otherwise it feels a bit unfair, feels like you hit the right button on the right time but the game just dumped your input :)
But those are little details that need lot's of tweaking to get it feel right in the context of your game. You laid the foundation very well, the robot doesn't feel floaty nor it is impossible to control, all the basics work well. Give it some care and polish and it could really be great!
Nice work, wish you the best in further dev work! :)
@danielblanco3d Thanks for playing. We're working on the controls for if we release a post LD version. Glad you enjoyed it!
I also don't mind the controls here, with the air-control style of "instantly when you let go you will lose all horizontal velocity". I know some people don't enjoy that style, but for me once I realize that is what a game is doing (zero momentum in midair) I just switch into that mode of thinking, and I can use it very effectively.
So I found the controls and physics interactions enjoyable.
The mechanics were also cool, and you had some very nice progression of introducing the ideas. One especially nice touch was to have the new enemy type safely encased in tiles where I could observe it the first time I saw it. Great idea!
If I could tweak one thing it would probably be the side-friction onto the walls. I think the character mostly felt fine, but the bad-feel moments I did have were around getting stuck on the sides of walls why trying to slip through a space. I think just setting friction to zero is probably fine, since this is a zero-momentum game anyway!
Nice entry overall, I played through to the end and enjoyed it.
@meatball Thanks, glad you enjoyed! I liked your game a lot as well
Honestly before the first run I practiced wall jumping for like 5 min against one of the walls until I had it mostly figured out. You just press left as soon as you hit the wall and then press right imideately after.