Crashteroids by Rogod
Crashteroids is a 2 button-control space growing game with the objective to collect all the aliens from the planets and get to safety.
Made with Java - find the executable Crashteroids.jar inside /dist
All artwork made in Gimp.
All sound effects made in SFXR.
All music made with http://tonematrix.audiotool.com/
Coded in Netbeans IDE.
Less than 24hrs work in total.
Listened to F-777's chipstep the whole time: dude it suits the mood better than my attempt at making music.
Have fun :D
P.S. This was only made by me, no external media or assistance was provided.
Update!
Ported the whole game to DarkBASIC Pro (Windows & DirectX9.0c). Source is available for reference too.
(This port was made in 24 hours after a day of testing other people's games - try porting Java OOP OpenGL to BASIC DirectX any faster :P )
Update2!
Ported the whole game to Android GLES! Incase anyone wants to play it "that" way xD
Crashteroids is on the Google Playstore here:
https://play.google.com/store/apps/details?id=com.crashteroids
Made with Java - find the executable Crashteroids.jar inside /dist
All artwork made in Gimp.
All sound effects made in SFXR.
All music made with http://tonematrix.audiotool.com/
Coded in Netbeans IDE.
Less than 24hrs work in total.
Listened to F-777's chipstep the whole time: dude it suits the mood better than my attempt at making music.
Have fun :D
P.S. This was only made by me, no external media or assistance was provided.
Update!
Ported the whole game to DarkBASIC Pro (Windows & DirectX9.0c). Source is available for reference too.
(This port was made in 24 hours after a day of testing other people's games - try porting Java OOP OpenGL to BASIC DirectX any faster :P )
Update2!
Ported the whole game to Android GLES! Incase anyone wants to play it "that" way xD
Crashteroids is on the Google Playstore here:
https://play.google.com/store/apps/details?id=com.crashteroids
| Windows (Java) | http://updates.rogodigital.com/crashteroids/Crashteroids.zip |
| Source (Java) | http://updates.rogodigital.com/crashteroids/CrashteroidsSRC.zip |
| POST COMPO Windows (DBP) | http://updates.rogodigital.com/crashteroids/CrashteroidsDBP.zip |
| POST COMPO Source (DBP) | http://updates.rogodigital.com/crashteroids/CrashteroidsDBPSRC.zip |
| Linux&Mac (Java) (Untested) | http://updates.rogodigital.com/crashteroids/CrashteroidsUNX.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=64484 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.65 | 183 |
| Audio | 2.65 | 468 |
| Fun | 3.50 | 234 |
| Graphics | 3.62 | 225 |
| Humor | 2.86 | 261 |
| Innovation | 3.92 | 78 |
| Mood | 3.35 | 235 |
| Theme | 4.23 | 80 |
As a possibility for a post compo version, you could take this idea and run with it, adding in all sorts of upgrades and bonuses for the little cities you build, possibly adding a bunch more strategy to it!
Thinking of porting it to Android because of it's simple controls.
And I felt only 4 upgrades wasn't enough, so I'm gonna dream up some more and maybe play with planet sizes & different buildings/structures on the planets. :D
(You could have probably downloaded Java in the time it took to say that you're not rating it - lots of games here are made with Java & most computers come with it pre-installed to some degree.)
RockHopperGames & Jonathan Whiting stay tuned here and on rogodigital.com, work has already begun on Crashteroids2 - I'm completely revamping the code, expanding and porting to Android and DarkBASICPro so everyone can enjoy it with a Windows machine or an Android phone. :)
Here's the whole game, completely ported:
http://updates.rogodigital.com/crashteroids/CrashteroidsDBP.zip
And the source for reference if people want to compare the languages:
http://updates.rogodigital.com/crashteroids/CrashteroidsDBPSRC.zip
[etsvigun@Jotunheim ludumdare34]$ java -jar Crashteroids.jar
Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
Great job. I feel like this is everything a ludum dare should be. :)
ZpeedTube, it's not level based, that was the last boss. :P
You get a score when you escape him.
And yeah, the music still beats some of my other solo-attempts. :D