Bunnurse by Brainoid
Bunnurse
Controls
``` MOVEMENT - W, A, S, D INTERACT - E ( Pick up / Operate ) OPERATE - W, A, S, D, 1, 2, 3, 4 or 5 (Prompted on screen)
YOU CAN CARRY UP TO 6 BODIES ```
https://youtu.be/ZoNxETWZbyI
Instructions
- Nurse any soldiers in the medical tent back to good health
- Be wary of taking too long, or the patients will enter critical state and risk dying
- Allow the patients to recover after the operation, though keep an eye incase their condition takes a turn
- Head North to the battlefield to retrieve injured soldiers (you can carry multiple at a time)
- Bring back the patients to the tent and attempt to keep them alive
- Be sure to hit your daily quota of lives saved
Be aware of your perceived allegiance with either the Frogs or the Birds - Each soldier left to die on the battlefield will be noticed by the Frog and Bird generals - Each patient nursed back to good health will have a positive impact on the Generals' perception of you - Each patient that dies whilst under your care will have a negative impact on the Generals' perception of you
Story
The war between the Birds and the Frogs is relentless. The birds hate the smooth-heads of the frogs; the frogs despise the feathery plumages of the birds. It's a matter of racial hate. You are Bunnurse: a rabbit nurse who attempts to save the lives of those who fall victim to this war, regardless of race.
Bring back injured soldiers from the battlefield and nurse them back to good health. Though be wary, neither side wants to see you favouring one race over the other when saving patients.
Keep the birds alive. Keep the frogs alive. Keep the war... alive.

Note from the devs: Thanks for those who tried the game soon. The build that was put up initially was our latest non-crashing build, but we've now fixed it up and hopefully it should now be stable and actually have the game loop hooked up and the UI showing! Whilst fixing the memory leak and re-packaging, we also:
- changed font of the operation prompts (as an early comment complained it wasn't possible to read)
- adjusted the audio volume so SFX were audible (rather than just the music!)
Fantasting models and art: @Spacey3D Wonderful curved-world creation and general programming: @Brainoid Underlying systems for patients, operations and game loop: @Honest-Dan Atmospheric music: Barlas Tan Özemek
| Youtube | https://drive.google.com/open?id=1HVYBEEKeRjPt4FHD1n22sZd-HGd91lXj |
| Original URL | https://ldjam.com/events/ludum-dare/46/bunnurse |
Ratings
| Overall | 177th | 4.041⭐ | 39🧑⚖️ |
| Fun | 469th | 3.716⭐ | 39🧑⚖️ |
| Innovation | 350th | 3.77⭐ | 39🧑⚖️ |
| Theme | 214th | 4.176⭐ | 39🧑⚖️ |
| Graphics | 203th | 4.378⭐ | 39🧑⚖️ |
| Audio | 593th | 3.595⭐ | 39🧑⚖️ |
| Humor | 246th | 3.824⭐ | 39🧑⚖️ |
| Mood | 561th | 3.75⭐ | 38🧑⚖️ |
| Given | 57🗳️ | 59🗨️ |
Highlights:
Great Graphics!
Working Unreal Engine Game! (Impressive,haha)
Mood is fantastic. Fullscreen and the shaking camera is perfect
Marginal:
Humor: mood is too strong so if there is any humor, it's getting overpowered.
Execution-Speed: Well, you are definetly leaving out a good chunk of people by using unreal, so that affects my fun rating.
What Audio I did hear was minimal, though that may have been a function of execution speed.
Summary: Overall great entry, just leaves us cheap-o laptop users in the dust :/

I explored the world a bit and that was really scary. I managed to pull a soldier back to the tent. And that seemed to work one time, but then I couldn't save any more. They all just disappeared when I made it back to the tent.
Though I have to say, my immersion was broken by the curvature of this imaginary world. If anything it has solidified my conviction that we live on a plane.
@topbraj it was just a game, don't worry. #teamflatearth
@homunculusgames and @khaotom thanks for your feedback - the version you played was the last stable build we had before the deadline, which lacked UI hookup to give the tutorial messages along with scoring / time passing. Feel free to try it again now for a better experience. We tweaked the dont for the prompts too so no one else got confused.
@exevirus thanks for trying the game - good feedback on the whole. Regarding the "fun" rating, if you didn't find it fun because of the game mechanic / difficulty / controls - then that is fair. I feel rating us lower on fun because we are using a mainstream game engine (UE4) is a bit of a tough call though. Game jam is about making a game and learning. We want people to play it, but I'm not gonna avoid using Unreal incase some people have a 10 year old PC. I did make a "lets play" video of the game for those who can't play it and want to see what we made. You can find it here: https://www.youtube.com/watch?v=ZoNxETWZbyI
I'm not sure if you intended it, but the game kept trying to run on my Oculus headset... in fact it _did_ eventually. It worked ok, but the I don't think the controls were really set up for that, and the HUD is just out of view in VR mode. Purdy though.
I had fun with it, though the core loop gets repetative pretty quickly.
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/615937007?t=6h14m44s
Good luck on your ratings, see you next LD! :D
💜🦢 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
One small issue was that the days didn't really... matter? I mean, since the number of saved bodies carried over to the next day. Would be cool if there was a bar with something like "War status" instead, representing how the war was going? Like, the more soldiers you heal, the better the war goes for your side, and if it goes all the way down you capitulate. That could also make it possible for a win condition if that's something you'd want.
Also, it wasn't clear to me at first that I could carry multiple bodies. I think that could have been explained in a simple tutorial text box?
EDIT: Apparently it says in the description that you can carry multiple bodies... My bad! Still feel like it could have been explained in the game though! :P
Either way, really cool entry :) Looking forward to seeing what you come up with next time!
I liked the dynamic between braving the battlefield vs. being in the medic tent, and the changing music did a great job selling that transition. I also loved the cutscene at the beginning. I wish I could do a bunch of crazy camera motions like that, haha.
I do think that the systems in place could do with a little tightening up. I learned pretty quickly that it was basically impossible to treat 4+ patients at once, because their life meters would deplete so fast I would only be able to save 2 of them before being able to bring one back from critical. The days seem to progress fairly quickly as well, although I got better at managing my time the more I played, so maybe that's not that big of an issue.
Regardless of all of that, though, it is _extremely_ impressive what y'all have been able to crank out in a weekend! The perfect trifecta of functional, fun, and unique!
The looks of the characters, the subtil sounds makes it quite funy at some part, like the bombe falling on you.
I saw myself romaing the battlefield in search of wounded and when I found some, a bomb just come to make them disappear, there is a little time frame between them collapsing to the ground and being killed afterwards, it resulted in losing time very quickly unfortunately, maybe make that a bit longer?
It's a great entry and I love the grass texture :) yep well done
5/5!! Had a blast playing it <3