Oriopia by TheMuffinMan314

[raw]
made by TheMuffinMan314 for Ludum Dare 45 (COMPO)

This description is important, as the beginning of this game can be somewhat confusing if you don't understand it! And yes, it's supposed to be black and white!

Oriopia is a top-down roguelike about watching a world which starts with nothing, not even color, grow and thrive. At first, the world has literally nothing except the ground, but as you explore in any direction, it starts to develop. Both the terrain and the enemies you are fighting evolve over the course of the game as you explore and progress. As you defeat more enemies using your gun and sword, more color comes into the environment. You win when you defeat enough enemies to bring full color to the environment. After winning, there is also a series of more difficult game modes such as raining enemies, huge terrain, etc.

WASD or arrow keys to move

Left click to use sword

Right click to shoot

Hold R to restart

Hold Escape to quit

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Every piece of land inherits types of terrain from nearby land and also has a small chance to have completely new terrain. This means that as you move forward and explore the world, the terrain will shift between different procedural biomes. Occasionally you may see rare landmarks or structures.

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Warning: The source code is still called "New Unity Project"

Ratings

Given 12🗳️ 10🗨️

Feedback

Gabriele
07. Oct 2019 · 06:56 UTC
I am not sure about what's going on in this game, and maybe I have an old version as it is all black and white.

{Edit}: After playing more of it, I have to say, this game has the potential to be a quite soothing and interesting experience: Going forward I tried to ignore the enemies as killing them didn't result in any advantage and they seem to spawn endlessly so it's not like you can clear them and be done. Once I focused of exploring, it was really nice to see the changes of environment and find the odd interesting rock formation. Had the game focused on environmental storytelling with a good soundtrack, this could become a real gem!
Monstr
07. Oct 2019 · 14:04 UTC
Interesting stuff. It was good that you added the extra modes. I feel like the exploration aspect with the biomes and stuff was kind of wasted because there didn't seem to be any reason to explore the world, especially since enemies spawned around you anyway and the giant crystal didn't seem hard to find.
Abacus
07. Oct 2019 · 21:08 UTC
Cool game. The procedural generation was pretty cool for 48 hours!
Inventivum Games
07. Oct 2019 · 21:10 UTC
I agree that the exploration kinda seems pointless but its still a very nice game.
Inventivum Games
07. Oct 2019 · 21:10 UTC
I agree that the exploration kinda seems pointless but its still a very nice game.
Refsa
07. Oct 2019 · 21:39 UTC
It's a nice idea, I like the particle effects on shooting. Only issue I have is that there is very little sense of progress so it's hard to know if there is something else you should be doing.

In any case, nice work!
Odeyalko
08. Oct 2019 · 13:31 UTC
look nice, but shortly
Lex
09. Oct 2019 · 02:50 UTC
Nice particle effects!
jamioflan
09. Oct 2019 · 12:55 UTC
Loving the particle effects so much. I didn't quite get how the gameplay tied into the progression, but it was a really cool world to look at
Matt Rix
09. Oct 2019 · 13:09 UTC
Pretty cool, but it's a pain that there isn't any kind of health indicator (or do you just die after being hit once?). I would get far but then get stuck on geometry for a split second and suddenly get killed by an enemy with a sword.
Ulcius
09. Oct 2019 · 16:32 UTC
firstly i thought it was egg smacking game and i kept losing :D but after reading instruction it started to make a lot more sense. Suddenly i learned how to fight enemies and started exploring. It was so cool to see the world changing, gaining colours. Very nice as an experience. And very well executed for such a short time :oooo