Pasco Sur by Gabriel Corbani

[raw]
made by Gabriel Corbani for Ludum Dare 47 (JAM)

PascoSurPortadaLudum.jpg​ Pasco Sur, a subway station that was closed in 1951 in Buenos Aires, Argentina… You wake up there and can’t get out. What keeps you in here? How did you end up there? The answers are there, but beware... because nothing is what it seems.​


Pasco Sur, una estación de subte que cerró en 1951 en Buenos Aires, Argentina... Despertás ahí y no podés salir. Que te detiene ahí dentro? Cómo terminaste allí? La respuesta está, pero cuidado... porque nada es lo que parece.

Ratings

Given 4🗳️ 0🗨️

Feedback

05. Oct 2020 · 23:07 UTC
Nice textures, the result is good and bugs are not important in this situations. Good job!
06. Oct 2020 · 00:22 UTC
It looks very promising! I hope I can play a final version of this game. Great job!
06. Oct 2020 · 03:23 UTC
This game looks really awesome! I want to play the finished version!
06. Oct 2020 · 04:09 UTC
This game looks very promising! I'd like to see a polished version. Is the door on the right side of the railway supposed to be opened? I Think I couldn't interact with it for some reason. It'd be more comfortable if the note just appears on the screen when picked up instead of having to open the inventory.
06. Oct 2020 · 04:49 UTC
Nice job to start with, I like the pitch effect. The sound of breathing should perhaps be normal when walking and more euphoric when running. Goals are unclear, maybe a UI can help or an outline to mark the targets. When you fall on the tracks, there is no way you can go back.
Errors: when the character stays on the stairs for a while, the sound of the footsteps begins to play and does not stop
sonnybuhos
06. Oct 2020 · 19:00 UTC
Hi everyone and thanks for your feedback! We were really close to deadline and couldn't update a good build...we will be finishing the game as fast as possible. This is just an alpha test. The game has 3 complete levels with different puzzles and a really eerie atmosphere..i hope you stick around for the final build!
ThanielPIN
07. Oct 2020 · 23:38 UTC
I was thoroughly spooked. Props for the game, I liked the look and feel of everything! Definitely an interesting premise.
coderTrevor
18. Oct 2020 · 14:09 UTC
I hope to play the post-jam version; this definitely has potential. I know how frustrating it is when you can't finish everything you want to by the deadline. You mentioned running out of time so I wasn't sure if there were parts of the game that were missing or if it was just me that was missing something. I managed to find two notes and read them, and I jumped onto the tracks and found a different room but couldn't figure out any way to climb back up. For your post-jam version, make sure to capture the mouse cursor, I kept clicking on windows on my other screen.

Great job on the graphics and mood! I really want to play an updated version because what's here so far is intriguing.