Nightwatch by Brallex
Multiplayer game

As a nightwatch, you thought your shift would look like any other - nothing to report. As an experienced thief, you thought this job would be as any other - undisturbed. But not this time.
You or your friend are going to try to steal as much as you can from safes that are spread out in different rooms. Meanwhile the other is trying to catch you red-handed. Then you switch places. The one that stole for the highest value wins.
Thief Controls: * Move - WASD * Action - E * Flashlight - F
Nightwatch Controls: * Move - ARROWS * Arrest - SPACE

| Youtube | https://brallex.itch.io/nightwatch |
| Original URL | https://ldjam.com/events/ludum-dare/45/nightwatch |
Ratings
| Overall | 126th | 3.685⭐ | 29🧑⚖️ |
| Fun | 126th | 3.577⭐ | 28🧑⚖️ |
| Innovation | 119th | 3.685⭐ | 29🧑⚖️ |
| Theme | 457th | 2.648⭐ | 29🧑⚖️ |
| Graphics | 112th | 3.759⭐ | 29🧑⚖️ |
| Audio | 95th | 3.556⭐ | 29🧑⚖️ |
| Humor | 160th | 2.913⭐ | 25🧑⚖️ |
| Mood | 169th | 3.385⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
i liked the music and the fact that we can switch off the light.
Need more levels and capacity to play with a joystick :)
Go on
Grat game
Too bad there isn't any AI so we can play solo. Maybe in a future update :D
@iozsaygi Not a bad idea! 0.0 I'll definitely consider it in future updates!:) Thanks for the support!
@kanonix & @cpokered Thank you guys for the nice comments! And as you said it was due to the time constraint that I skipped making this support single player. But it would be an awesome feature to add in future updates! :)
Music is fitting and retro! Good job!
The flashlight mechanic is brilliant (no pun intended); the alarms and lights going on where you've stolen I would imagine keep it more balanced. And it's really cute. Well done!

duuude lets escape together!
A tip till single player might be added: Call on you spouse/best friend and have a great time;)
And with a little bit more time, I would definitely had that added.
If I publish a updated version I'll add at least 3 levels:)
The only comment would be to maybe make it a little more clear where you leave the grounds as the thief. I walked out a time or two without meaning to because I wasn't aware of the exits.
Nicely done!
Yes, at first I had a text reading "Exit" at each exit, but I made the decision at the end to remove them. I regret it now x) Thx!
Thx for playing, glad you liked it:)
@webox Yes! Ofc, random generated maps would definitely be a big improvement! Thx for the support dude!:)
@richnou & @phyro Thank you so much, glad you liked it!:)
I didn't have a second player so I review this from one player perspective. I can imagine things getting pretty intensive in multiplayer. Thief has to be really careful with flashlight use, but can also get lost really easily without it.
Having main menu as a tutorial scene is clever idea. I found things easy to adapt and jump in. Music is thematically fitting. It has kind of desperate undertone. Maybe thief is desperate for loot? Otherwise there are not many sounds in the game. Maybe there could be footstep sounds when the thief is moving and the guard is close enough.
Pixelart is really good. However using such a distant camera on main level, makes the effect of the pixel art suffer a bit.
Overall pretty good entry!
And I love your pixel art :)
@keppu Thx dude - for playing, for your input, and your constructive critisism! I loved your comment, and I'll have it in mind when I have time to make an update:)