Saga of Bupkis by jelch

[raw]
made by jelch for Ludum Dare 45 (JAM)

asdfasfasdf.png Our first attempt at a turn and grid-based tactics game. Ended up spending to much time trying to make the engine internals pretty, and not enough time designing levels. We have a problem with ambition.!

Ratings

Overall 985th 2.917⭐ 20🧑‍⚖️
Fun 884th 2.861⭐ 20🧑‍⚖️
Innovation 992th 2.553⭐ 21🧑‍⚖️
Theme 689th 3.158⭐ 21🧑‍⚖️
Graphics 656th 3.357⭐ 23🧑‍⚖️
Audio 383th 3.325⭐ 22🧑‍⚖️
Humor 645th 2.528⭐ 20🧑‍⚖️
Mood 850th 2.944⭐ 20🧑‍⚖️
Given 20🗳️ 10🗨️

Feedback

ShellDragon
08. Oct 2019 · 02:25 UTC
good start, I like the art
Nathaniel Jensen
08. Oct 2019 · 18:36 UTC
A little slow to get started, but once I got the hang of it, it was pretty good. Nice unified art style.
Alan123
08. Oct 2019 · 19:55 UTC
Took me a while to figure out how to play it. Felt quite a lot like fighting barbarians at the beginning of Civilization games!
Xakkar
08. Oct 2019 · 19:56 UTC
I like this art style) And cool music!!!
Seabird
08. Oct 2019 · 20:20 UTC
Good idea! A little bit confusing to me at first, but I did play for a while and got to kill some of the enemies. I liked the background music a lot, very intense. Good job. Check out our game: Murder on peacock street, comment and let us know what you think. Visit our Instagram​ for weekly content about game dev, digital art, sound fx and more.​​​​ ​
Gustav Andersson
08. Oct 2019 · 20:35 UTC
It is a fun strategy game and it interprets the theme well! :slight_smile:
Here is a couple of things that you could do to improve the experience:
* Don't see the purpose of using the mouse. Would be nice to just be able to use keys.
* Make the monsters round automatic.
Overall fun game! :smiley:
jusw85
10. Oct 2019 · 16:39 UTC
I think the concept was good! Some comments:
- Would've liked more levels. I kept repeating the 2nd level even though I had "victory" and wasn't sure if that was the end of the game
- I wasn't able to pickup if I was standing on top of it. I was confused and couldn't figure it out at the beginning
- The turn order of Player Movement - Player Action - Monster Movement - Monster Action couldve been explained better as well. I was also confused about this aspect of the game at the beginning
GoupixM
10. Oct 2019 · 16:57 UTC
The style is really good ! The big point of the game, I think :D
It's unified, it's perfect. The music is very present and it gives a cool atmosphere
Really good job :D
CLVP
11. Oct 2019 · 05:52 UTC
I like graphics!
Lakrits
12. Oct 2019 · 15:40 UTC
I think this would have benefited from having both move and action combined into one turn, where taking an action ends the turn.
Sebastian-M
15. Oct 2019 · 17:19 UTC
It's quite tricky to understand how to play, the UI is not very clear. The graphics are simple but quite lovely.
umsee
20. Oct 2019 · 04:33 UTC
Sorry lad this just ain't my cup of tea. maybe this would have been better if it was some thing like a top down survival/ crafting game.
Aurthem
20. Oct 2019 · 10:54 UTC
The music is great, and the art is decent. Controls could've been explained somewhere: space rotates through combat phases (player moves, player acts, monsters move, monsters act), WASD moves during the move phase. The game is unfinished, but looks promising. Maybe it can be made into a puzzle game, with different items providing different attacks or abilities.
Notes:
- The monster pathing can get them stuck in certain rock configurations.
- The player can perform as many actions as they want, so they can approach a monster, take their item and smack the monster with it as well.
- The monsters cannot attack the player.
Solah
20. Oct 2019 · 13:40 UTC
I really enjoyed the music with its heavy riff. The graphics are good and the game really is enjoyable. Good work!