Saga of Bupkis by jelch
Our first attempt at a turn and grid-based tactics game. Ended up spending to much time trying to make the engine internals pretty, and not enough time designing levels. We have a problem with ambition.!
| Youtube | https://widdlemedia.itch.io/bupkis |
| Original URL | https://ldjam.com/events/ludum-dare/45/saga-of-bupkis |
Ratings
| Overall | 985th | 2.917⭐ | 20🧑⚖️ |
| Fun | 884th | 2.861⭐ | 20🧑⚖️ |
| Innovation | 992th | 2.553⭐ | 21🧑⚖️ |
| Theme | 689th | 3.158⭐ | 21🧑⚖️ |
| Graphics | 656th | 3.357⭐ | 23🧑⚖️ |
| Audio | 383th | 3.325⭐ | 22🧑⚖️ |
| Humor | 645th | 2.528⭐ | 20🧑⚖️ |
| Mood | 850th | 2.944⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 10🗨️ |
Here is a couple of things that you could do to improve the experience:
* Don't see the purpose of using the mouse. Would be nice to just be able to use keys.
* Make the monsters round automatic.
Overall fun game! :smiley:
- Would've liked more levels. I kept repeating the 2nd level even though I had "victory" and wasn't sure if that was the end of the game
- I wasn't able to pickup if I was standing on top of it. I was confused and couldn't figure it out at the beginning
- The turn order of Player Movement - Player Action - Monster Movement - Monster Action couldve been explained better as well. I was also confused about this aspect of the game at the beginning
It's unified, it's perfect. The music is very present and it gives a cool atmosphere
Really good job :D
Notes:
- The monster pathing can get them stuck in certain rock configurations.
- The player can perform as many actions as they want, so they can approach a monster, take their item and smack the monster with it as well.
- The monsters cannot attack the player.