{"author_link":"\/users\/hastro","author_name":"hastro","author_uid":"1163706","comments":[{"author_name":"bobotast","author_uid":"1128042","time":"2019-10-07T01:08:31Z","epoch":1570410511,"modified":1570410511,"text":"This is beautiful and atmospheric, but I don't totally understand what's going on. My colony keeps getting overpopulated. Even with your instructions, I'm not sure who the laborer, engineer are, etc., or what I'm looking at. But wonderful to look at and listen to, none the less.","likes":2,"format":"md"},{"author_name":"hastro","author_uid":"1163706","time":"2019-10-07T01:43:26Z","epoch":1570412606,"modified":1570412606,"text":"@bobotast Thanks for the kind words and useful feedback. I've tried to improve the instructions - hope that's not against the rules. ","likes":0,"format":"md"},{"author_name":"LyghtningWither","author_uid":"1139396","time":"2019-10-07T02:48:13Z","epoch":1570416493,"modified":1570416493,"text":"@hastro I believe it's not against the rules. I also couldn't understand everything, for me it was because everything was to pixelated. But the music is great!","likes":1,"format":"md"},{"author_name":"appix","author_uid":"1019537","time":"2019-10-07T04:59:35Z","epoch":1570424375,"modified":1570424375,"text":"i like the feeling and art of this game, but it's hard to understand XD","likes":1,"format":"md"},{"author_name":"CantThinkOfName","author_uid":"1169928","time":"2019-10-07T05:12:05Z","epoch":1570425125,"modified":1570425125,"text":"I'm confused but I like the art","likes":1,"format":"md"},{"author_name":"AppoxGames","author_uid":"1165497","time":"2019-10-07T05:25:55Z","epoch":1570425955,"modified":1570425955,"text":"A little hard to understand the overall gameplay but the mood and graphics was really well made. Goodjob!","likes":1,"format":"md"},{"author_name":"Attala","author_uid":"1101245","time":"2019-10-07T05:32:34Z","epoch":1570426354,"modified":1570426354,"text":"As others have commented the game is hard to understand. I think you would have come a long way if you had \"tooltips\" on all UI elements. I like the premise of the game though. There is a core mechanic in here that I like :)","likes":1,"format":"md"},{"author_name":"Adrien Dittrick","author_uid":"1043514","time":"2019-10-07T11:56:27Z","epoch":1570449387,"modified":1570449387,"text":"So the art on this is nice, but I really didn't understand what I was doing half the time X)","likes":1,"format":"md"},{"author_name":"onnofal","author_uid":"1079451","time":"2019-10-09T08:13:04Z","epoch":1570608784,"modified":1570608784,"text":"Well same as others I did not survive for long and agree with nice atmosphere and visuals. I basically believe that if you need to study mechanics before launching the game, it narrows your audience to only hardcore fans :) I tried and failed anyway. But anyway, if it is your first LD entry and first finished project in whatever engine or new technology, honest congratulations. It ended up pretty great.","likes":1,"format":"md"},{"author_name":"hastro","author_uid":"1163706","time":"2019-10-09T08:18:40Z","epoch":1570609120,"modified":1570609120,"text":"@onnofal Yeah I agree. As others have mentioned, even just a tool tip for each button would have gone a long way I think.. Alas! Thanks for your comment :) ","likes":1,"format":"md"},{"author_name":"Pedro Rosa","author_uid":"1050664","time":"2019-10-09T23:44:26Z","epoch":1570664666,"modified":1570664666,"text":"I liked the game and the art style, but you should pass for information to the player. I didn't understand what exactly every option did.","likes":1,"format":"md"},{"author_name":"p-r","author_uid":"1012141","time":"2019-10-10T00:22:44Z","epoch":1570666964,"modified":1570666964,"text":"Took me a while to understand, should have a slower population progress from the start to keep the learning curve. Otherwise cool game","likes":1,"format":"md"},{"author_name":"Hadik","author_uid":"1001314","time":"2019-10-16T19:42:46Z","epoch":1571254966,"modified":1571254966,"text":"Few first minutes I dont now how to play your game, or whats going on, but fortunetly I understand it. Interesting idea, simple but fits to theme.\n\nYour low res pixel art looks awesome, better then mine :)\n- (+) PixelArt graphics\n- (+) Soundtrack\n- (-) Harder understanding (some king of image tutorial would be good :) )","likes":1,"format":"md"}],"format":"md","images":["ld45\/169094-9ad1ede8f1c3e1748787757805b7cbde.png"],"links":[{"url":"https:\/\/haztro.itch.io\/ld45 ","text":"Youtube"},{"url":"https:\/\/github.com\/haztro\/LD45","text":"Youtube"}],"metadata":{"g_key":"56222","g_author":"1163706","g_event":"LD45","g_eventkey":"78","g_subevent":"COMPO","g_urlkey":"264278","g_title":"Lunar Layover","g_status":"PVT1","g_place":"277","g_commentcount":"13","g_site2_node_id":"169094","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"169094","n_urlkey":"264278","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/ld45-1","n_slug":"ld45-1","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"163706","n_created":"1570255600","n_modified":"1570527406","n_version":"522008","n_status":"COMMIT"},"node":{"id":169094,"parent":159347,"superparent":9,"author":163706,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-10-06T21:57:36Z","created":"2019-10-05T06:06:40Z","modified":"2019-10-08T09:36:46Z","version":522008,"slug":"ld45-1","name":"Lunar Layover","body":"This was my first LD and first time \"finishing\" a project with Godot. I had a blast putting this little game together and learnt a bunch. Definitely ran out of time towards the end so I didn't get much of a chance to properly balance the game - hopefully it's passable... \n\nMusic was made with Ableton Live Lite,\nArt was made in Gimp\n\n# Controls \nPretty much just point and click but you can mute the music by pressing m. \n\n# Mechanics \nSince I didn't get a change to include any sort of instructions here's a brief description of how it works: The aim is to have sufficient housing for the people coming to the moon whilst sending resources you obtain back to Earth before it runs out. There are three useful classes: \n\n\nThe labourer who you need to build houses (two labourers for one house),\n\n![workerb.png](\/\/\/raw\/a7f\/72\/z\/26b8d.png)\n\nthe engineer who you need to speed up resource shipments,\n\n![engineerb.png](\/\/\/raw\/a7f\/72\/z\/26b8e.png)\n\nthe scientist who you need to speed up mining. You can request which ones you want on the next trip from Earth to the Moon.\n\n![scientistb.png](\/\/\/raw\/a7f\/72\/z\/26b8f.png) \n\nUI Example:\n\n![Selection_445.png](\/\/\/raw\/a7f\/72\/z\/26bab.png)\n\nSome other screenshots:\n\n![Selection_447.png](\/\/\/raw\/a7f\/72\/z\/28b69.png)\n\n![Selection_442.png](\/\/\/raw\/a7f\/72\/z\/26900.png)\n\n# Change Log\n\n7\/08\/19 15:14 AEST\n\nChange house requirement to 2 labourers instead of 3 since it was too hard. \n\n","meta":{"author":[163706],"grade-07-out":"1","link-01":"https:\/\/haztro.itch.io\/ld45 ","link-01-tag":[42336],"cover":"\/\/\/content\/a7f\/72\/z\/268e2.png","link-02":"https:\/\/github.com\/haztro\/LD45","link-02-tag":[42332]},"path":"\/events\/ludum-dare\/45\/ld45-1","parents":[1,5,9,159347],"love":0,"notes":13,"notes-timestamp":"2019-10-16T19:42:46Z","grade":{"grade-01":21,"grade-02":21,"grade-03":21,"grade-04":21,"grade-05":21,"grade-06":21,"grade-08":20},"magic":{"cool":114.52485332444,"feedback":4,"given":22.625,"grade":20.857142857143,"grade-01-average":3.342,"grade-01-result":277,"grade-02-average":2.737,"grade-02-result":423,"grade-03-average":3.158,"grade-03-result":270,"grade-04-average":3.053,"grade-04-result":361,"grade-05-average":3.842,"grade-05-result":94,"grade-06-average":3.737,"grade-06-result":56,"grade-08-average":3.861,"grade-08-result":45,"smart":7.3783047661312}},"text":"This was my first LD and first time \"finishing\" a project with Godot. I had a blast putting this little game together and learnt a bunch. Definitely ran out of time towards the end so I didn't get much of a chance to properly balance the game - hopefully it's passable... \n\nMusic was made with Ableton Live Lite,\nArt was made in Gimp\n\n# Controls \nPretty much just point and click but you can mute the music by pressing m. \n\n# Mechanics \nSince I didn't get a change to include any sort of instructions here's a brief description of how it works: The aim is to have sufficient housing for the people coming to the moon whilst sending resources you obtain back to Earth before it runs out. There are three useful classes: \n\n\nThe labourer who you need to build houses (two labourers for one house),\n\n![workerb.png](\/\/\/raw\/a7f\/72\/z\/26b8d.png)\n\nthe engineer who you need to speed up resource shipments,\n\n![engineerb.png](\/\/\/raw\/a7f\/72\/z\/26b8e.png)\n\nthe scientist who you need to speed up mining. You can request which ones you want on the next trip from Earth to the Moon.\n\n![scientistb.png](\/\/\/raw\/a7f\/72\/z\/26b8f.png) \n\nUI Example:\n\n![Selection_445.png](\/\/\/raw\/a7f\/72\/z\/26bab.png)\n\nSome other screenshots:\n\n![Selection_447.png](\/\/\/raw\/a7f\/72\/z\/28b69.png)\n\n![Selection_442.png](\/\/\/raw\/a7f\/72\/z\/26900.png)\n\n# Change Log\n\n7\/08\/19 15:14 AEST\n\nChange house requirement to 2 labourers instead of 3 since it was too hard. \n\n","title":"Lunar Layover"}