Untitled by Josh6680
(Note: This game was not finished and is missing many basic features.)
Find the three keys to unlock the doors and reach the goal. Move tiles around to explore the map.

Controls
W S A D = Move around the map.
Press and hold z + W S A D to pick up or place a floor tile in that direction.
Alternate Controls
Arrow keys = Move around the map.
* Press and hold spacebar + arrow keys* to pick up or place a floor tile in that direction.
Credits:
- Programmed by @Josh6680
- Graphics by @QualityCatGames
Tools:
- Visual Studio 2019 (C# language)
- Paint.net (pixel art)
- GIMP 2 & Piskel 0.14 (misc image editing)
Libraries:
- SFML.Net 2.5
- OptimizedPriorityQueue
- .NET Framework 4.7
- J2D (custom, work in progress)
| Youtube | https://joshprograms.com/ludumdare/LD45-Josh6680-Windows.zip |
| Youtube | https://joshprograms.com/ludumdare/LD45-Josh6680-Source.zip |
| Original URL | https://ldjam.com/events/ludum-dare/45/untitled-2 |
Ratings
| Given | 11🗳️ | 0🗨️ |
well, libraries/frameworks are the stepping stone to an engine. but yes, it's sad the quantity and type/scope of games being made with engines these days. idlers with unity? INSANITY!
now, we had intended to have more stuff to do, and it'd have probably been more difficult. As-is, josh had to truncate my map for performance reasons.
Each key should've been as hard as the red or harder. Additionally, there was a trial after getting each key to unlock the respective door to the goal. Well, that was the plan, anyways... The red key by itself should've taken waaay longer to obtain, mostly through the potentially tedious mechanic we borrowed from another game we used to play.
glad you liked it
Figuring out mechanics was a little tricky, i think that game would strongly benefit from having some way of saying to player that he picked up some wall, and some transition of that process, anyway, it was a pleasure, hats off for creating it without any engine :)
yeah, good idea
i did at least think to try and telegraph some idea of what was supposed to be done
not sure how well that worked.
i wish more games were made without engines, or without all these mainstream ones that honestly create a lot of problems we don't seem to like to talk about.
glad you liked it, i just wish we could've finished it.
sorry for the delay
once again, josh and were massively bummed by the theme, so we didn't seriously get started till late. also ran into issues with the game library. you're right to feel that way. thanks for the feedback!