Alphabet by rplnt
Collect all the letters of (English) alphabet and don't get yourself killed by enemy characters.

How to play: * Use arrows to move around * Collect letters * Shoot by pressing the letter (on your keyboard)
Known bugs: * unconnected letters stay on * camera zooms weird * attaching new letters is glitchy
Tools used: * Unity3D
Ratings
| Overall | 300th | 3.283⭐ | 32🧑⚖️ |
| Fun | 310th | 3.086⭐ | 31🧑⚖️ |
| Innovation | 117th | 3.69⭐ | 31🧑⚖️ |
| Theme | 186th | 3.586⭐ | 31🧑⚖️ |
| Graphics | 365th | 2.931⭐ | 31🧑⚖️ |
| Mood | 335th | 2.929⭐ | 30🧑⚖️ |
| Given | 32🗳️ | 9🗨️ |
The aesthetic is cool. I really like the way the letters attach and snap at the attachment point of contact.
But its a really cool game!
I like the idea of attaching the letters to the ship, how it counts the unique letters - indicating that you need to gather different letters to increase your score - and the strategic element of placing the same or close letters on the outskirts to keep the bad glyphs at bay. The zoom-out effect, aside from being neat in and of itself, is greatly helpful to see what's around. I think it glitched at some point, because I collected a letter yet the game zoomed in instead of out, but otherwise it still worked well.
Once I grasped the rules, I enumerated the alphabet in my head to find the missing letters and eventually managed to get them all, winning the game. Glad you included the winning condition here, especially since after you get all 26 there's nothing left to do.
One minor complaint I have is that the game seems to be restarted by clicking on the "restart" button (at least that's the impression I got on my first few tries). I'd rather have it done by pressing Enter or Space or something.
Overall, pretty neat gameplay concept and executed quite well mechanically. ^^
And to everyone else who rated and took time to write a comment thanks as well :)
Playing a while without shooting, I have a little feedback.
First on the early game:
If I could change one thing about this game, it is how the restart works. I have to take my hand off the arrow keys, move it over to the mouse, and then in the second it takes me to reorient my hand back on the arrow keys it can already be too late and I'm dead. This got me steamed, it happened over and over. I would change the restart to a keypress since the whole game is on the keyboard except restart, and then I would also make it MUCH FASTER, basically instantaneous.
The early game is also hard - at least when you don't shoot! You need to shield your core, but to do that you need to move in the direction that's most dangerous! This is actually really interesting, but difficult, and so it was GAME OVER, GAME OVER, GAME OVER.
Last thing about the early game, I believe the character has a bit too much inertia when small, and it was a little finnicky to line up with a block enough to snap it. It's like, HERE COMES THE ENEMY but I'm frantically trying to line up, and I overshoot, and it's game over.
Second, on the late game:
Here the game really changes, because I can suffer hits for a while. I think with shooting, the strategy is just to keyspam. But without that, you kind of have these interesting choices about what parts of yourself to use as a shield, and what to pick up. The problem is that I don't know which letters are important. I can't run the process of elimination in my head to see what letters in the field I don't yet have, or what letters in my body I have only one of, vs expendable duplicates.
If I could change a second thing about this game, I would add some graphical indication of that. So in the field, letters I don't have yet would appear different (maybe solid?) and for letters on my body, letters I have only one of (and thus shouldn't lose) would also appear different (maybe the same, solid?).
That would allow me to have moments like "oh look, there is the letter I need, it's guarded by a # but I can slam this unimportant part of my body in for the trade, and then snap up the new letter!"
Anyway, that was a lot of rambling, but maybe maybe something in there is interesting.
Overall I think there's some cool stuff going on in this game, but maybe you haven't quite found the right way to capitalize on your raw material. Still, a nice entry that I had some fun tinkering around with, nice job!
Its hard, zooming around, trying to collect letters, not coliding with the nasty ones!
Maybe consider to change the restart option, because i died a lot, and had to take the hands of the keyboard to grab the mouse.
Thumbs up!
I think it could use a tutorial, even just a single screen to explain the mechanics and goals. The first time I booted the game up I was like "okay, what do I do" and then I died. I didn't realise you could shoot until I read the game page a second time, and didn't realise your goal was to collect all 26 letters until I read it a third time just now (I was wondering why the number on the central block wasn't always increasing!)
It's still a good game, though! Proves you don't need fancy graphics and music to come up with something that's fun to play.