Fruit Mamba by FrozenCow
A game about a snake that likes fruit.


| Youtube | https://github.com/bobvanderlinden/fruit-mamba/ |
| Youtube | https://bobvanderlinden.github.io/fruit-mamba/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/fruit-mamba |
Ratings
| Overall | 591th | 3.425⭐ | 22🧑⚖️ |
| Fun | 341th | 3.55⭐ | 22🧑⚖️ |
| Innovation | 715th | 2.975⭐ | 22🧑⚖️ |
| Theme | 805th | 2.975⭐ | 22🧑⚖️ |
| Graphics | 376th | 3.8⭐ | 22🧑⚖️ |
| Audio | 676th | 2.306⭐ | 20🧑⚖️ |
| Humor | 746th | 2.306⭐ | 20🧑⚖️ |
| Mood | 953th | 2.75⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 7🗨️ |
Polished and cute, good job!
Is it intentional that falling into a fruit doesn't seem to eat it?
Yes, a friend showed me Snakebird. It wasn't inspired on Snakebird, but it ended up with a very similar mechanic. Still need to give that game a go.
...
Is it intentional that falling into a fruit doesn’t seem to eat it?"
"by FrozenCow (@frozencow), published 2 weeks ago
@mathemagician Thanks! It wasn’t clear initially whether it should eat while falling, I think eventually we decided it should but didn’t have time to fix it unfortunately :D"
Sounds like an idea for a Post Compo version! Simple (?) mechanic change and a menu, leave the levels (almost?) where they are (unless something became unwinnable).
I like that the graphics are simple and crisp, rather than 3d render or something, because there's some counting involved.
I haven't tried level 3 much as I post this, but what's interesting by not allowing a "simple fall" on the apple is it takes some finesse to get the height sequencing right. Certainly the gravity is rather strange!
Tip for people: check your browser zoom. While some people can do it, you shouldn't have to go after the tree "blind" - zoom out so you can see the tableau.
Update: That aspect made level 2 much harder for me than many of the succeeding levels.
And in fact, if you didn't want to change the mechanics, just swap level 2 into the end! The rest are far easier! I had to do some sophisticated counting for level 2, and the rest felt much more natural.
But pleasant little game!
Level 2 was a miss for me because I had to stab randomly out in each direction, sometimes off onto whole blank screens. I would have preferred some indication of where the goal was. After playing, I see from another comment that you can zoom out to see it, but the very nice art style really doesn't look nearly as good zoomed out that far. The large chunky art was a strength, and that one level felt at odds with it.
Level 1 was great though - a nice intro to the mechanics though, with the way it sets you up for that subtle stumble that's easily recovered from, making you realize "on I can't just go up, there is actually gravity here."
And I enjoyed the various little iterations for all the other levels.
Overall a nice puzzler with some cool rules and a nice presentation - well done!