Slippery Slope by Adamkauth
Draw lines and make it to the exit! Play with a friend for a cooperative puzzle adventure.
One Player
- Draw lines with your mouse, but watch your ink levels.
- Control the player with WASD or Arrows.
- Avoid obstacles and reach the exit.
- Want a do-over? Press Space
Two Player
- If you Host the game, you get to the control the player, but you can't draw lines
- If you are the Second Player, you get to draw lines, but you can't see the character, the obstacles, or the exit
- Work together to still beat the levels.
Screenshots

| Youtube | https://slipperyscope.itch.io/slippery-slope |
| Youtube | https://github.com/SlipperyScope/ludum-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/slippery-slope |
Ratings
| Given | 10🗳️ | 0🗨️ |
I played singleplayer. Had a lot of fun drawing, usually forgetting that I can move the box and trying to beat levels without moving it myself. Movement was also less important due to how slippery environment was, which was a great source of fun. Attempts counter threw me off at the start - the game feels a lot about experimenting and having fun with drawing and the counter put on pressure of doing things the right way from the start. Sometimes it felt like lines should not disappear when box falls off the level as I sometimes had a good drawing, but had badly controlled the box. I didn't understand what different color boxes did. Levels 9 and 10 felt like a lot of experimentation. Very good entry overall!
I wasn’t able to pass level 6 :laughing:
But the experience was great, and the minimalist graphics/musics work prefectly.
I will ask some friends to test two players.
Glitch: a 16:10 aspect ratio made the game unplayable for me - it resized past the screen size and started resetting in a loop (the restart counter reached several thousand in a matter of seconds). Changing the resolution to 16:9 resolved this problem.
I got stuck on the level where your square falls straight down on the left side and you need to reach the exit on the right side. It was a PITA that the lines disappeared when the square went off screen. I couldn't draw a curve that would preserve the square's momentum.