White Starts With Nothing by Baturinsky
Game is played by the usual chess rules, but White start without any pieces.

Instead, each turn you drop one piece (starting with White King) on any empty square of white half of the board. Pawns can't be dropped on the first row.
Dropping pieces is the only thing that you can do, because all other moves for both sides are made automatically by AI.
Goal is, naturally, for White to win, preferably fast.
There are several scenarios, differing by starting position and how dropped pieces are selected.
Based on https://github.com/douglasbagnall/p4wn chess engine.
Also, there is kind of post mortem about this game here: https://ldjam.com/events/ludum-dare/45/white-starts-with-nothing/so-i-just-applied-ld-theme-to-chess
PS: 1. If AI falls into infinite cycle of repeating moves, treat it as a draw. 2. If you want, you can add/change modes (i.e. starting position, pieces order and whether it is randomised) by editing "modes" variable at the beginning of display.js.
Update:
Post-compo version was rewritten completely. It supports undos, saves, playable on mobile. Gameplay is still the same so far, except AI is slightly tweaked to play more conservatively.
Ratings
| Overall | 50th | 3.946⭐ | 67🧑⚖️ |
| Fun | 71th | 3.769⭐ | 67🧑⚖️ |
| Innovation | 6th | 4.346⭐ | 67🧑⚖️ |
| Theme | 8th | 4.415⭐ | 67🧑⚖️ |
| Humor | 232th | 2.547⭐ | 55🧑⚖️ |
| Given | 69🗳️ | 59🗨️ |
AI is not by me, it's from https://github.com/douglasbagnall/p4wn , but, yes, it's pretty good, especially for javascript.
i see you didnt take stale mates into concideration

the rook and king has been stalemating for some 25 moves
Hmm, now that you have said that, it actually can be a fun way to play chess with more than two player!
It was quite challenging, but I managed to win few times :upside_down:
Main things I'd personally want to change:
The placing felt odd. I think the piece was offset from the mouse pointer, and I wasn't sure if I was pointing from the piece, my mouse, or both. So sometimes it wouldn't let me place a piece, and I wouldn't know if it was how I was clicking, or if I just couldn't move there.
Overall, an amazing game. Sent this to a friend who does alot of chess, they're sure to enjoy it!
AWESOME, DUDE!
```
{
name: "Start With Nothing",
bag: "KPRPBPNPQPNPBPRP",
board: "rnbqkbnr/pppppppp/8/8/8/8/8/8 b - 0 1"
}
```
Where "bag" is order of pieces to place and "board" is starting position FEN location (slightly malformed here, having no castling data, but will be fixed in post-compo)
I'm working on post-compo version now and you (and anyone else) are welcome to suggest modes.
I'll eventually add modes where AI can take role of piece placer for one or both sides, and player maybe playing "normally".
Cool idea.
Also, you can add some self-limitations, such as only placing pieces on second row. If you will find some of them interesting and tell me, I'll try to add it in post-compo version.
I played a couple of years of club chess as a child, but I am not extremly strong 1300 on lichess if that tells you something.
I found the Human Wavemode the easiest out of the 3.
I guess your AI is based on Tree search but does not consider the possibilities of placing extra pieces. Am I correct? Did you write your own AI or did you use one of the open source libaries?
One of the things that makes it so easy is that the AI always brings the queen into play very early, which would make sense if your oponent had only very few pieces remaining. But like this you can improve your position with a tempo on the queen nearly every move. This makes it very easy. Also every time your AI desides to attack a piece you can place your piece to attack a second piece and the opponent can't defend both threats at once.
For the human wavemode you just keep placing pawns with a tempo on your opponents pieces untill you have an unbreakable wall. This would all be not possible if the opponent opened a lot more reserved, starting with a forward pawn structure for himself.
Still even with a better ai that takes the placing into account white should be inherently better, since he can open however he wants and the placing basically gives you extra moves. Which is why i suggested removing some of whites pieces as compensation :)
Using only the first two rows is a lot more challenging but mostly frustrating since your ai basically tries to bring the king into the center, which is again a strategy for when you have few pieces left but very stupid for this game. I managed to win that as well once I convinced the ai to bring the king to safety.
Only second row is not an option because it gets full.
btw @kekkodude this is called a draw by 3fold repetition, not a stalemate. A stalemate is a draw because one side has no legal moves but is also not in checkmate
Ausstein mentioned some good points and knows more about chess than me. I can point out that you could place a queen behind one or more of your pawns and there wouldn't be any direct attacks. I feel like the ability to immediately place an enemy piece under threat (like placing a bishop or rook to place the enemy king in check) made the game too simple - less strategy and more pressing the advantage once you had a 'sniper' piece. I'd be interested in trying a "no direct attacks" version.
The different modes added to replay value, too. I like how different mimics resulted in quite different strategies. Double nothing has got to be my favourite, because of how you try to strategically place the white pieces while sabotaging the black pieces placement at the same time.
Well done. ^^
Great game. Like auto-chess with actual chess pieces. I played many rounds.
I found Human Wave the hardest. It's easy to lose early on if you're not careful, and in the late game it's common to start with a large group of pawns but then they get destroyed by the opposing queen and rooks.
In Double Nothing you can make it easier for yourself by getting into and advantageous position early on and then passing for the rest of the game to avoid placing any more black pieces.